public StrategicVictoryConditions(Actor self, StrategicVictoryConditionsInfo svcInfo) { info = svcInfo; TicksLeft = info.TicksToHold; player = self.Owner; mo = self.Trait <MissionObjectives>(); }
public StrategicVictoryConditions(Actor self, StrategicVictoryConditionsInfo info) { Self = self; Info = info; TicksToHold = info.TicksToHold; ResetOnHoldLost = info.ResetOnHoldLost; RatioRequired = info.RatioRequired; CriticalRatioRequired = info.CriticalRatioRequired; SplitHolds = info.SplitHolds; }
public StrategicVictoryConditions(Actor self, StrategicVictoryConditionsInfo info) { this.self = self; this.info = info; }