public RallyPoint(Actor self, RallyPointInfo info) { rallyPoint = self.Location + new CVec(info.RallyPoint[0], info.RallyPoint[1]); self.World.AddFrameEndTask(w => w.Add(new Effects.RallyPoint(self, info.IndicatorPalettePrefix))); }
public RallyPoint(Actor self, RallyPointInfo info) { Location = self.Location + info.RallyPoint; self.World.AddFrameEndTask(w => w.Add(new Effects.RallyPoint(self, info.IndicatorPalettePrefix))); }