public MissionObjectives(World world, MissionObjectivesInfo moInfo) { info = moInfo; Objectives = new ReadOnlyList<MissionObjective>(objectives); world.ObserveAfterWinOrLose = !info.EarlyGameOver; }
public MissionObjectives(World world, MissionObjectivesInfo moInfo) { info = moInfo; Objectives = new ReadOnlyList <MissionObjective>(objectives); world.ObserveAfterWinOrLose = !info.EarlyGameOver; }