public Harvester(Actor self, HarvesterInfo info) { Info = info; self.QueueActivity( new CallFunc( () => ChooseNewProc(self, null))); // if the invulnerable harvesters option was set, really make him invulnerable if(self.World.LobbyInfo.GlobalSettings.InvulnerableHarvesters) self.AddTrait(new InvulnerableInfo().Create(null)); }
public Harvester(Actor self, HarvesterInfo info) { Info = info; self.QueueActivity(new CallFunc(() => ChooseNewProc(self, null))); }