示例#1
0
 public SelectTarget(World world, string order, SupportPowerManager manager, GrantUpgradePower power)
 {
     this.manager = manager;
     this.order   = order;
     this.power   = power;
     this.range   = power.info.Range;
     tile         = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
 }
示例#2
0
 public SelectTarget(World world, string order, SupportPowerManager manager, GrantUpgradePower power)
 {
     this.manager = manager;
     this.order = order;
     this.power = power;
     this.range = power.info.Range;
     tile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
 }