public void Tick(Actor self) { history.Tick(self.CenterLocation - new PVecInt(0, move.Altitude) - Combat.GetTurretPosition(self, facing, contrailTurret)); }
public void Tick(Actor self) { var local = info.Offset.Rotate(coords.QuantizeOrientation(self, self.Orientation)); history.Tick(self.CenterPosition + coords.LocalToWorld(local)); }