void CreateAndJoin() { var name = panel.Get <TextFieldWidget>("SERVER_NAME").Text; int listenPort, externalPort; if (!int.TryParse(panel.Get <TextFieldWidget>("LISTEN_PORT").Text, out listenPort)) { listenPort = 1234; } if (!int.TryParse(panel.Get <TextFieldWidget>("EXTERNAL_PORT").Text, out externalPort)) { externalPort = 1234; } // Save new settings Game.Settings.Server.Name = name; Game.Settings.Server.ListenPort = listenPort; Game.Settings.Server.ExternalPort = externalPort; Game.Settings.Server.AdvertiseOnline = advertiseOnline; Game.Settings.Server.AllowPortForward = allowPortForward; Game.Settings.Server.Map = map.Uid; Game.Settings.Save(); // Take a copy so that subsequent changes don't affect the server var settings = new ServerSettings(Game.Settings.Server); // Create and join the server Game.CreateServer(settings); Ui.CloseWindow(); ConnectionLogic.Connect(IPAddress.Loopback.ToString(), Game.Settings.Server.ListenPort, onCreate, onExit); }
// Listen for connection failures void ConnectionStateChanged(OrderManager om) { if (om.Connection.ConnectionState == ConnectionState.NotConnected) { // Show connection failed dialog CloseWindow(); Action onConnect = () => { Game.OpenWindow("SERVER_LOBBY", new WidgetArgs() { { "onExit", onExit }, { "onStart", OnGameStart }, { "addBots", false } }); }; Action <string> onRetry = password => { ConnectionLogic.Connect(om.Host, om.Port, password, onConnect, onExit); }; Ui.OpenWindow("CONNECTIONFAILED_PANEL", new WidgetArgs() { { "orderManager", om }, { "onAbort", onExit }, { "onRetry", onRetry } }); } }
void Join(GameServer server) { if (server == null || !server.CanJoin()) { return; } var host = server.Address.Split(':')[0]; var port = Exts.ParseIntegerInvariant(server.Address.Split(':')[1]); ConnectionLogic.Connect(host, port, "", OpenLobby, DoNothing); }
void Join(GameServer server) { if (server == null || !server.CanJoin()) { return; } var host = server.Address.Split(':')[0]; var port = int.Parse(server.Address.Split(':')[1]); Ui.CloseWindow(); ConnectionLogic.Connect(host, port, OpenLobby, OnExit); }
void StartSkirmishGame() { var map = WidgetUtils.ChooseInitialMap(Game.Settings.Server.Map); Game.Settings.Server.Map = map; Game.Settings.Save(); ConnectionLogic.Connect(IPAddress.Loopback.ToString(), Game.CreateLocalServer(map), "", OpenSkirmishLobbyPanel, () => { Game.CloseServer(); menuType = MenuType.Main; }); }
public ServerBrowserLogic(Widget widget, Action openLobby, Action onExit) { var panel = widget; var sl = panel.GetWidget <ScrollPanelWidget>("SERVER_LIST"); // Menu buttons var refreshButton = panel.GetWidget <ButtonWidget>("REFRESH_BUTTON"); refreshButton.IsDisabled = () => searchStatus == SearchStatus.Fetching; refreshButton.OnClick = () => { searchStatus = SearchStatus.Fetching; sl.RemoveChildren(); currentServer = null; ServerList.Query(games => RefreshServerList(panel, games)); }; var join = panel.GetWidget <ButtonWidget>("JOIN_BUTTON"); join.IsDisabled = () => currentServer == null || !currentServer.CanJoin(); join.OnClick = () => { if (currentServer == null) { return; } var host = currentServer.Address.Split(':')[0]; var port = int.Parse(currentServer.Address.Split(':')[1]); Ui.CloseWindow(); ConnectionLogic.Connect(host, port, openLobby, onExit); }; panel.GetWidget <ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); }; // Server list serverTemplate = sl.GetWidget <ScrollItemWidget>("SERVER_TEMPLATE"); // Display the progress label over the server list // The text is only visible when the list is empty var progressText = panel.GetWidget <LabelWidget>("PROGRESS_LABEL"); progressText.IsVisible = () => searchStatus != SearchStatus.Hidden; progressText.GetText = ProgressLabelText; ServerList.Query(games => RefreshServerList(panel, games)); }
public DirectConnectLogic(Widget widget, Action onExit, Action openLobby) { var panel = widget; var ipField = panel.Get <TextFieldWidget>("IP"); var portField = panel.Get <TextFieldWidget>("PORT"); var last = Game.Settings.Player.LastServer.Split(':'); ipField.Text = last.Length > 1 ? last[0] : "localhost"; portField.Text = last.Length == 2 ? last[1] : "1234"; panel.Get <ButtonWidget>("JOIN_BUTTON").OnClick = () => { var port = Exts.WithDefault(1234, () => int.Parse(portField.Text)); Game.Settings.Player.LastServer = "{0}:{1}".F(ipField.Text, port); Game.Settings.Save(); Ui.CloseWindow(); ConnectionLogic.Connect(ipField.Text, port, "", openLobby, onExit); }; panel.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); }; }