示例#1
0
        public WithRotor(Actor self, WithRotorInfo info)
        {
            var rs   = self.Trait <RenderSprites>();
            var body = self.Trait <IBodyOrientation>();

            rotorAnim = new Animation(rs.GetImage(self));
            rotorAnim.PlayRepeating("rotor");
            rs.anims.Add(info.Id, new AnimationWithOffset(rotorAnim,
                                                          () => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
                                                          null, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
        }
示例#2
0
        public WithRotor(Actor self, WithRotorInfo info)
        {
            var rs = self.Trait<RenderSimple>();
            var facing = self.Trait<IFacing>();

            rotorAnim = new Animation(rs.GetImage(self));
            rotorAnim.PlayRepeating("rotor");
            rs.anims.Add(info.Id, new RenderSimple.AnimationWithOffset(
                rotorAnim,
                () => Combat.GetTurretPosition( self, facing, new Turret(info.Offset)),
                null ) { ZOffset = 1 } );
        }
示例#3
0
        public WithRotor(Actor self, WithRotorInfo info)
        {
            var rs = self.Trait <RenderSimple>();

            rotorAnim = new Animation(rs.GetImage(self));
            rotorAnim.PlayRepeating("rotor");
            rs.anims.Add(info.Id, new AnimationWithOffset(
                             rotorAnim,
                             wr => wr.ScreenPxOffset(rs.LocalToWorld(info.Offset.Rotate(rs.QuantizeOrientation(self, self.Orientation)))),
                             null)
            {
                ZOffset = 1
            });
        }
示例#4
0
        public WithRotor(Actor self, WithRotorInfo info)
        {
            this.info = info;
            var rs   = self.Trait <RenderSprites>();
            var body = self.Trait <IBodyOrientation>();

            movement = self.Trait <IMove>();

            rotorAnim = new Animation(self.World, rs.GetImage(self));
            rotorAnim.PlayRepeating(info.Sequence);
            rs.Add(info.Id, new AnimationWithOffset(rotorAnim,
                                                    () => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
                                                    null, () => false, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
        }
示例#5
0
        public WithRotor(Actor self, WithRotorInfo info)
        {
            var rs     = self.Trait <RenderSimple>();
            var facing = self.Trait <IFacing>();

            rotorAnim = new Animation(rs.GetImage(self));
            rotorAnim.PlayRepeating("rotor");
            rs.anims.Add(info.Id, new AnimationWithOffset(
                             rotorAnim,
                             () => Combat.GetTurretPosition(self, facing, new Turret(info.Offset)).ToFloat2(),
                             null)
            {
                ZOffset = 1
            });
        }