public RenderBuildingSilo(ActorInitializer init, RenderBuildingSiloInfo info) : base(init, info) { playerResources = init.self.Owner.PlayerActor.Trait <PlayerResources>(); }
public RenderBuildingSilo( ActorInitializer init, RenderBuildingSiloInfo info ) : base(init, info) { playerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>(); }