public BaseProvider(Actor self, BaseProviderInfo info) { Info = info; this.self = self; devMode = self.Owner.PlayerActor.Trait <DeveloperMode>(); progress = total = info.InitialDelay; }
public BaseProvider(Actor self, BaseProviderInfo info) { Info = info; this.self = self; devMode = self.Owner.PlayerActor.Trait<DeveloperMode>(); progress = total = info.InitialDelay; }