public FallToEarth(Actor self, FallsToEarthInfo info) { this.info = info; if (info.Spins) { acceleration = self.World.SharedRandom.Next(2) * 2 - 1; } }
public FallToEarth(Actor self, FallsToEarthInfo info) { this.info = info; if (info.Spins) acceleration = self.World.SharedRandom.Next(2) * 2 - 1; }
public FallsToEarth(Actor self, FallsToEarthInfo info) { self.QueueActivity(false, new FallToEarth(self, info)); }