示例#1
0
 public FallToEarth(Actor self, FallsToEarthInfo info)
 {
     this.info = info;
     if (info.Spins)
     {
         acceleration = self.World.SharedRandom.Next(2) * 2 - 1;
     }
 }
示例#2
0
		public FallToEarth(Actor self, FallsToEarthInfo info)
		{
			this.info = info;
			if (info.Spins)
				acceleration = self.World.SharedRandom.Next(2) * 2 - 1;
		}
示例#3
0
		public FallsToEarth(Actor self, FallsToEarthInfo info)
		{
			self.QueueActivity(false, new FallToEarth(self, info));
		}
示例#4
0
 public FallsToEarth(Actor self, FallsToEarthInfo info)
 {
     self.QueueActivity(false, new FallToEarth(self, info));
 }