public IngameUiWidget(World world, WorldRenderer worldRenderer) { World = world; WorldRenderer = worldRenderer; RadarPings = world.WorldActor.Trait <RadarPings>(); IgnoreChildMouseOver = true; IgnoreMouseOver = true; Palette = WorldRenderer.Palette($"player{World.LocalPlayer.InternalName}"); AddChild(Status = new StatusWidget(this)); AddChild(Radar = new RadarWidget(this)); AddChild(new SidebarWidget(this)); AddChild(Tooltip = new TooltipWidget()); Resize(); TickOuter(); }
public IngameUiWidget(World world, WorldRenderer worldRenderer) { this.World = world; this.WorldRenderer = worldRenderer; this.RadarPings = world.WorldActor.TraitOrDefault <RadarPings>(); this.IgnoreChildMouseOver = true; this.IgnoreMouseOver = true; this.Palette = this.WorldRenderer.Palette($"player{this.World.LocalPlayer.InternalName}"); this.AddChild(new StatusWidget(this)); this.AddChild(this.Radar = new(this)); this.AddChild(new SidebarWidget(this)); this.AddChild(this.Tooltip = new()); this.Resize(); this.TickOuter(); }