示例#1
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 public BuildableTerrainLayer(Actor self, BuildableTerrainLayerInfo info)
 {
     this.info       = info;
     world           = self.World;
     strength        = new CellLayer <int>(world.Map);
     terrainRenderer = self.Trait <ITiledTerrainRenderer>();
 }
 public BuildableTerrainLayer(Actor self, BuildableTerrainLayerInfo info)
 {
     this.info = info;
     map       = self.World.Map;
     strength  = new CellLayer <int>(self.World.Map);
 }
示例#3
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 public BuildableTerrainLayer(Actor self, BuildableTerrainLayerInfo info)
 {
     this.info = info;
     map       = self.World.Map;
 }
示例#4
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 public BuildableTerrainLayer(Actor self, BuildableTerrainLayerInfo info)
 {
     this.info = info;
     map = self.World.Map;
 }