public BuildableTerrainLayer(Actor self, BuildableTerrainLayerInfo info) { this.info = info; world = self.World; strength = new CellLayer <int>(world.Map); terrainRenderer = self.Trait <ITiledTerrainRenderer>(); }
public BuildableTerrainLayer(Actor self, BuildableTerrainLayerInfo info) { this.info = info; map = self.World.Map; strength = new CellLayer <int>(self.World.Map); }
public BuildableTerrainLayer(Actor self, BuildableTerrainLayerInfo info) { this.info = info; map = self.World.Map; }