uint[] temp = new uint[7]; /* allocating this on the fly actually hurts our profile */ #endregion Fields #region Constructors public WaterPaletteRotation(World world, WaterPaletteRotationInfo info) { this.world = world; this.info = info; }
public WaterPaletteRotation(World world, WaterPaletteRotationInfo info) { this.world = world; this.info = info; }