public RendererCellContents(RendererCellContents contents, int density) { Type = contents.Type; Density = density; Info = contents.Info; Sequence = contents.Sequence; Palette = contents.Palette; }
public RendererCellContents(string resourceType, int density, ResourceRendererInfo.ResourceTypeInfo info, ISpriteSequence sequence, PaletteReference palette) { Type = resourceType; Density = density; Info = info; Sequence = sequence; Palette = palette; }