public ExitsDebugOverlayManager(Actor self, ExitsDebugOverlayManagerInfo info) { this.self = self; Info = info; if (!Game.Renderer.Fonts.TryGetValue(info.Font, out Font)) throw new YamlException("Could not find font '{0}'".F(info.Font)); }
public ExitsDebugOverlayManager(Actor self, ExitsDebugOverlayManagerInfo info) { this.self = self; Info = info; if (!Game.Renderer.Fonts.TryGetValue(info.Font, out Font)) { throw new YamlException("Could not find font '{0}'".F(info.Font)); } }