示例#1
0
 public BaseProvider(Actor self, BaseProviderInfo info)
 {
     Info      = info;
     this.self = self;
     devMode   = self.Owner.PlayerActor.Trait <DeveloperMode>();
     progress  = total = info.InitialDelay;
 }
示例#2
0
 public BaseProvider(Actor self, BaseProviderInfo info)
 {
     Info = info;
     this.self = self;
     devMode = self.Owner.PlayerActor.Trait<DeveloperMode>();
     progress = total = info.InitialDelay;
 }
示例#3
0
 public BaseProvider(Actor self, BaseProviderInfo info)
 {
     Info             = info;
     this.self        = self;
     devMode          = self.Owner.PlayerActor.Trait <DeveloperMode>();
     progress         = total = info.InitialDelay;
     allyBuildEnabled = self.World.WorldActor.Trait <MapBuildRadius>().AllyBuildRadiusEnabled;
 }