public void Draw(WorldRenderer wr, Viewport viewport) { terrain.Draw(viewport); foreach (var r in wr.World.WorldActor.TraitsImplementing <IRenderOverlay>()) { r.Render(wr); } }
public void Draw(WorldRenderer wr, Viewport viewport) { terrain.Draw(viewport); foreach (var r in wr.World.WorldActor.TraitsImplementing <IRenderOverlay>()) { r.Render(wr); } }