GenerateFinfo() public method

public GenerateFinfo ( ) : string
return string
示例#1
0
        private void OnOtherCharacterDisconnected(object sender, EventArgs e)
        {
            KeyValuePair <string, long> kvPair = (KeyValuePair <string, long>)sender;

            if (Character.IsFriendOfCharacter(kvPair.Value))
            {
                if (Character != null && Character.Name != kvPair.Key)
                {
                    _client.SendPacket(Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("CHARACTER_LOGGED_OUT"), kvPair.Key), 10));
                    _client.SendPacket(Character.GenerateFinfo(kvPair.Value));
                }
            }
        }
示例#2
0
        private void OnOtherCharacterDisconnected(object sender, EventArgs e)
        {
            Tuple <long, string> loggedOutCharacter = (Tuple <long, string>)sender;

            if (Character.IsFriendOfCharacter(loggedOutCharacter.Item1))
            {
                if (Character != null && Character.CharacterId != loggedOutCharacter.Item1)
                {
                    _client.SendPacket(Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("CHARACTER_LOGGED_OUT"), loggedOutCharacter.Item2), 10));
                    _client.SendPacket(Character.GenerateFinfo(loggedOutCharacter.Item1, false));
                }
            }
        }
示例#3
0
        private void OnOtherCharacterConnected(object sender, EventArgs e)
        {
            Tuple <string, long> loggedInCharacter = (Tuple <string, long>)sender;

            if (Character.IsFriendOfCharacter(loggedInCharacter.Item2))
            {
                if (Character != null && Character.Name != loggedInCharacter.Item1)
                {
                    _client.SendPacket(Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("CHARACTER_LOGGED_IN"), loggedInCharacter.Item1), 10));
                    _client.SendPacket(Character.GenerateFinfo(null, loggedInCharacter.Item2));
                }
            }
        }
示例#4
0
        private void OnOtherCharacterConnected(object sender, EventArgs e)
        {
            Tuple <long, string> loggedInCharacter = (Tuple <long, string>)sender;

            if (Character.IsFriendOfCharacter(loggedInCharacter.Item1))
            {
                if (Character != null && Character.CharacterId != loggedInCharacter.Item1)
                {
                    _client.SendPacket(Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("CHARACTER_LOGGED_IN"), loggedInCharacter.Item2), 10));
                    _client.SendPacket(Character.GenerateFinfo(loggedInCharacter.Item1, true));
                }
            }
            FamilyCharacter chara = Character.Family?.FamilyCharacters.FirstOrDefault(s => s.CharacterId == loggedInCharacter.Item1);

            if (chara != null && loggedInCharacter.Item1 != Character?.CharacterId)
            {
                _client.SendPacket(Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("CHARACTER_FAMILY_LOGGED_IN"), loggedInCharacter.Item2, Language.Instance.GetMessageFromKey(chara.Authority.ToString().ToUpper())), 10));
            }
        }