/// <summary> /// Gets or sets a priority value outside of application priority space /// </summary> /// <param name="newPriority">The new Priority, from 0 to 255</param> /// <remarks> /// <b>WARNING:</b> Adjusting a thread priority with this property can lead to application and even device deadlock or unpredictability. Use only with caution and strong knowledge of the target system. Do <u>not</u> use this Property for normal Priority settings. /// </remarks> public void SetRealtimePriority(int newPriority) { if (Environment.OSVersion.Platform != PlatformID.WinCE) { throw new NotSupportedException("This method is supported only under Windows CE"); } if ((newPriority < 0) || (newPriority > 255)) { throw new ArgumentOutOfRangeException("Priority must be between 0 and 255"); } ProcessAPI.CeSetThreadPriority((uint)this.ThreadID, newPriority); }
/// <summary> /// Kill the Process /// </summary> public void Kill() { IntPtr hProcess; hProcess = ProcessAPI.OpenProcess(ProcessAPI.PROCESS_TERMINATE, false, this.ProcessID); if (hProcess.ToInt32() != ProcessAPI.INVALID_HANDLE_VALUE) { bool bRet; bRet = ProcessAPI.TerminateProcess(hProcess, 0); ProcessAPI.CloseHandle(hProcess); } }
/// <summary> /// Gets or sets a the thread's quantum in milliseconds. Use zero for "run to completion". Unless modified by the OEM, the system default is 100ms /// </summary> /// <param name="newQuantum">The new thread quantum</param> /// <remarks> /// <b>WARNING:</b> Adjusting a thread quantum with this property can lead to application and even device deadlock or unpredictability. Use only with caution and strong knowledge of the target system. /// </remarks> public void SetRealtimeQuantum(int newQuantum) { if (Environment.OSVersion.Platform != PlatformID.WinCE) { throw new NotSupportedException("This method is supported only under Windows CE"); } if (newQuantum < 0) { throw new ArgumentOutOfRangeException("Quantum must be greater than zero"); } ProcessAPI.CeSetThreadQuantum(this.ThreadID, newQuantum); }
/// <summary> /// Terminates the currently referenced thread (based on its Thread ID) /// </summary> /// <returns></returns> public bool Terminate() { return(ProcessAPI.TerminateThread(m_te.th32ThreadID, 0)); }
/// <summary> /// Sets a value indicating the scheduling priority of a thread. /// </summary> /// <param name="newPriority">One of the <see cref="System.Threading.ThreadPriority"/> values.</param> public void SetPriority(ThreadPriority newPriority) { ProcessAPI.CeSetThreadPriority((uint)this.ThreadID, (int)newPriority); }
/// <summary> /// Resumes a thread that has been suspended. /// </summary> public void Resume() { ProcessAPI.ResumeThread(this.ThreadID); }
/// <summary> /// Either suspends the thread, or if the thread is already suspended, has no effect. /// </summary> public void Suspend() { ProcessAPI.SuspendThread(this.ThreadID); }