示例#1
0
        /// <summary>
        /// Gets or sets a priority value outside of application priority space
        /// </summary>
        /// <param name="newPriority">The new Priority, from 0 to 255</param>
        /// <remarks>
        /// <b>WARNING:</b> Adjusting a thread priority with this property can lead to application and even device deadlock or unpredictability.  Use only with caution and strong knowledge of the target system.  Do <u>not</u> use this Property for normal Priority settings.
        /// </remarks>
        public void SetRealtimePriority(int newPriority)
        {
            if (Environment.OSVersion.Platform != PlatformID.WinCE)
            {
                throw new NotSupportedException("This method is supported only under Windows CE");
            }

            if ((newPriority < 0) || (newPriority > 255))
            {
                throw new ArgumentOutOfRangeException("Priority must be between 0 and 255");
            }
            ProcessAPI.CeSetThreadPriority((uint)this.ThreadID, newPriority);
        }
示例#2
0
        /// <summary>
        /// Kill the Process
        /// </summary>
        public void Kill()
        {
            IntPtr hProcess;

            hProcess = ProcessAPI.OpenProcess(ProcessAPI.PROCESS_TERMINATE, false, this.ProcessID);

            if (hProcess.ToInt32() != ProcessAPI.INVALID_HANDLE_VALUE)
            {
                bool bRet;
                bRet = ProcessAPI.TerminateProcess(hProcess, 0);
                ProcessAPI.CloseHandle(hProcess);
            }
        }
示例#3
0
        /// <summary>
        /// Gets or sets a the thread's quantum in milliseconds.  Use zero for "run to completion". Unless modified by the OEM, the system default is 100ms
        /// </summary>
        /// <param name="newQuantum">The new thread quantum</param>
        /// <remarks>
        /// <b>WARNING:</b> Adjusting a thread quantum with this property can lead to application and even device deadlock or unpredictability.  Use only with caution and strong knowledge of the target system.
        /// </remarks>
        public void SetRealtimeQuantum(int newQuantum)
        {
            if (Environment.OSVersion.Platform != PlatformID.WinCE)
            {
                throw new NotSupportedException("This method is supported only under Windows CE");
            }

            if (newQuantum < 0)
            {
                throw new ArgumentOutOfRangeException("Quantum must be greater than zero");
            }

            ProcessAPI.CeSetThreadQuantum(this.ThreadID, newQuantum);
        }
示例#4
0
 /// <summary>
 /// Terminates the currently referenced thread (based on its Thread ID)
 /// </summary>
 /// <returns></returns>
 public bool Terminate()
 {
     return(ProcessAPI.TerminateThread(m_te.th32ThreadID, 0));
 }
示例#5
0
 /// <summary>
 /// Sets a value indicating the scheduling priority of a thread.
 /// </summary>
 /// <param name="newPriority">One of the <see cref="System.Threading.ThreadPriority"/> values.</param>
 public void SetPriority(ThreadPriority newPriority)
 {
     ProcessAPI.CeSetThreadPriority((uint)this.ThreadID, (int)newPriority);
 }
示例#6
0
 /// <summary>
 /// Resumes a thread that has been suspended.
 /// </summary>
 public void Resume()
 {
     ProcessAPI.ResumeThread(this.ThreadID);
 }
示例#7
0
 /// <summary>
 /// Either suspends the thread, or if the thread is already suspended, has no effect.
 /// </summary>
 public void Suspend()
 {
     ProcessAPI.SuspendThread(this.ThreadID);
 }