private void OnTellBroken_Global(PlayerLife life) { var player = GetUnturnedPlayer(life.player) !; var @event = new UnturnedPlayerBrokenUpdatedEvent(player, life.isBroken); Emit(@event); }
private void Events_OnBrokenUpdated(Player nativePlayer, bool isBroken) { var player = GetUnturnedPlayer(nativePlayer) !; var @event = new UnturnedPlayerBrokenUpdatedEvent(player, isBroken); Emit(@event); }