private void OnTellBroken_Global(PlayerLife life)
        {
            var player = GetUnturnedPlayer(life.player) !;
            var @event = new UnturnedPlayerBrokenUpdatedEvent(player, life.isBroken);

            Emit(@event);
        }
        private void Events_OnBrokenUpdated(Player nativePlayer, bool isBroken)
        {
            var player = GetUnturnedPlayer(nativePlayer) !;
            var @event = new UnturnedPlayerBrokenUpdatedEvent(player, isBroken);

            Emit(@event);
        }