private void OnTellBleeding_Global(PlayerLife life)
        {
            var player = GetUnturnedPlayer(life.player) !;
            var @event = new UnturnedPlayerBleedingUpdatedEvent(player, life.isBleeding);

            Emit(@event);
        }
        private void Events_OnBleedingUpdated(Player nativePlayer, bool isBleeding)
        {
            var player = GetUnturnedPlayer(nativePlayer) !;
            var @event = new UnturnedPlayerBleedingUpdatedEvent(player, isBleeding);

            Emit(@event);
        }