public RustEntity(BaseEntity entity) { Entity = entity; Transform = new RustNetworkableTransform(entity); EntityInstanceId = entity.GetInstanceID().ToString(); State = new RustEntityState(entity); }
public RustEntity(BaseEntity entity) { Entity = entity; Transform = new RustNetworkableTransform(entity); EntityInstanceId = entity.GetInstanceID().ToString(); // Rust todo: asset and state impl State = new RustEntityState(entity); Asset = null; }