public PeriscopeImageDelivery(Simian server, GridClient client) { this.server = server; this.client = client; Pipeline = new TexturePipeline(client, 12); Pipeline.OnDownloadFinished += new TexturePipeline.DownloadFinishedCallback(pipeline_OnDownloadFinished); server.UDP.RegisterPacketCallback(PacketType.RequestImage, RequestImageHandler); }
public PeriscopeImageDelivery(ISceneProvider scene, GridClient client) { this.scene = scene; this.client = client; Pipeline = new TexturePipeline(client, 12); Pipeline.OnDownloadFinished += new TexturePipeline.DownloadFinishedCallback(pipeline_OnDownloadFinished); scene.UDP.RegisterPacketCallback(PacketType.RequestImage, RequestImageHandler); }
public SimExport(string firstName, string lastName, string password, string loginServer, string regionName, string filename) { this.filename = filename; directoryname = Path.GetFileNameWithoutExtension(filename); try { if (!Directory.Exists(directoryname)) Directory.CreateDirectory(filename); if (!Directory.Exists(directoryname + "/assets")) Directory.CreateDirectory(directoryname + "/assets"); if (!Directory.Exists(directoryname + "/objects")) Directory.CreateDirectory(directoryname + "/objects"); if (!Directory.Exists(directoryname + "/terrains")) Directory.CreateDirectory(directoryname + "/terrains"); CheckTextures(); } catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error); return; } running = true; client = new GridClient(); texturePipeline = new TexturePipeline(client); //texturePipeline.OnDownloadFinished += new TexturePipeline.DownloadFinishedCallback(texturePipeline_OnDownloadFinished); //Settings.LOG_LEVEL = Helpers.LogLevel.Info; client.Settings.MULTIPLE_SIMS = false; client.Settings.PARCEL_TRACKING = true; client.Settings.ALWAYS_REQUEST_PARCEL_ACL = true; client.Settings.ALWAYS_REQUEST_PARCEL_DWELL = false; client.Settings.ALWAYS_REQUEST_OBJECTS = true; client.Settings.STORE_LAND_PATCHES = true; client.Settings.SEND_AGENT_UPDATES = true; client.Settings.DISABLE_AGENT_UPDATE_DUPLICATE_CHECK = true; /* //todo client.Network.OnCurrentSimChanged += Network_OnCurrentSimChanged; client.Objects.OnNewPrim += Objects_OnNewPrim; client.Objects.OnObjectKilled += Objects_OnObjectKilled; client.Objects.OnObjectProperties += Objects_OnObjectProperties; client.Objects.OnObjectUpdated += Objects_OnObjectUpdated; client.Parcels.OnSimParcelsDownloaded += new ParcelManager.SimParcelsDownloaded(Parcels_OnSimParcelsDownloaded); */ LoginParams loginParams = client.Network.DefaultLoginParams(firstName, lastName, password, "SimExport", "0.0.1"); loginParams.URI = loginServer; loginParams.Start = NetworkManager.StartLocation(regionName, 128, 128, 40); if (client.Network.Login(loginParams)) { Run(); } else { Logger.Log(String.Format("Login failed ({0}: {1}", client.Network.LoginErrorKey, client.Network.LoginMessage), Helpers.LogLevel.Error); } }
/// <summary> /// Default constructor /// </summary> /// <param name="client">A reference to the GridClient object</param> public AssetManager(GridClient client) { Client = client; Cache = new AssetCache(client); Texture = new TexturePipeline(client); // Transfer packets for downloading large assets Client.Network.RegisterCallback(PacketType.TransferInfo, TransferInfoHandler); Client.Network.RegisterCallback(PacketType.TransferPacket, TransferPacketHandler); // Xfer packets for uploading large assets Client.Network.RegisterCallback(PacketType.RequestXfer, RequestXferHandler); Client.Network.RegisterCallback(PacketType.ConfirmXferPacket, ConfirmXferPacketHandler); Client.Network.RegisterCallback(PacketType.AssetUploadComplete, AssetUploadCompleteHandler); // Xfer packets for downloading misc assets Client.Network.RegisterCallback(PacketType.SendXferPacket, SendXferPacketHandler); Client.Network.RegisterCallback(PacketType.AbortXfer, AbortXferHandler); // Simulator is responding to a request to download a file Client.Network.RegisterCallback(PacketType.InitiateDownload, InitiateDownloadPacketHandler); }
/// <summary> /// Default constructor /// </summary> /// <param name="client">A reference to the GridClient object</param> public AssetManager(LoggerInstance log, NetworkManager network) { Log = log; Network = network; Cache = new TextureCache(log, network, this); Texture = new TexturePipeline(log, network, this); // Transfer packets for downloading large assets Network.RegisterCallback(PacketType.TransferInfo, new NetworkManager.PacketCallback(TransferInfoHandler)); Network.RegisterCallback(PacketType.TransferPacket, new NetworkManager.PacketCallback(TransferPacketHandler)); // Xfer packets for uploading large assets Network.RegisterCallback(PacketType.RequestXfer, new NetworkManager.PacketCallback(RequestXferHandler)); Network.RegisterCallback(PacketType.ConfirmXferPacket, new NetworkManager.PacketCallback(ConfirmXferPacketHandler)); Network.RegisterCallback(PacketType.AssetUploadComplete, new NetworkManager.PacketCallback(AssetUploadCompleteHandler)); // Xfer packet for downloading misc assets Network.RegisterCallback(PacketType.SendXferPacket, new NetworkManager.PacketCallback(SendXferPacketHandler)); // Simulator is responding to a request to download a file Network.RegisterCallback(PacketType.InitiateDownload, new NetworkManager.PacketCallback(InitiateDownloadPacketHandler)); }