void Objects_OnObjectProperties(Simulator simulator, LLObject.ObjectProperties properties) { lock (PrimsWaiting) { Primitive prim; if (PrimsWaiting.TryGetValue(properties.ObjectID, out prim)) { prim.Properties = properties; } PrimsWaiting.Remove(properties.ObjectID); if (PrimsWaiting.Count == 0) AllPropertiesReceived.Set(); } }
ObjectUpdatePacket BuildFullUpdate(Agent agent, LLObject obj, byte state, uint flags) { byte[] objectData = new byte[60]; int pos = 0; agent.Avatar.Position.GetBytes().CopyTo(objectData, pos); pos += 12; agent.Avatar.Velocity.GetBytes().CopyTo(objectData, pos); pos += 12; agent.Avatar.Acceleration.GetBytes().CopyTo(objectData, pos); pos += 12; agent.Avatar.Rotation.GetBytes().CopyTo(objectData, pos); pos += 12; agent.Avatar.AngularVelocity.GetBytes().CopyTo(objectData, pos); ObjectUpdatePacket update = new ObjectUpdatePacket(); update.RegionData.RegionHandle = Server.RegionHandle; update.RegionData.TimeDilation = Helpers.FloatToByte(1f, 0f, 1f); update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; update.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock(); update.ObjectData[0].ClickAction = (byte)0; update.ObjectData[0].CRC = 0; update.ObjectData[0].ExtraParams = new byte[0]; update.ObjectData[0].Flags = 0; update.ObjectData[0].FullID = obj.ID; update.ObjectData[0].Gain = 0; update.ObjectData[0].ID = obj.LocalID; update.ObjectData[0].JointAxisOrAnchor = Vector3.Zero; update.ObjectData[0].JointPivot = Vector3.Zero; update.ObjectData[0].JointType = (byte)0; update.ObjectData[0].Material = (byte)3; update.ObjectData[0].MediaURL = new byte[0]; update.ObjectData[0].NameValue = Utils.StringToBytes(NameValue.NameValuesToString(agent.Avatar.NameValues)); update.ObjectData[0].ObjectData = objectData; update.ObjectData[0].OwnerID = UUID.Zero; update.ObjectData[0].ParentID = 0; update.ObjectData[0].PathBegin = 0; update.ObjectData[0].PathCurve = (byte)32; update.ObjectData[0].PathEnd = 0; update.ObjectData[0].PathRadiusOffset = (sbyte)0; update.ObjectData[0].PathRevolutions = (byte)0; update.ObjectData[0].PathScaleX = (byte)100; update.ObjectData[0].PathScaleY = (byte)150; update.ObjectData[0].PathShearX = (byte)0; update.ObjectData[0].PathShearY = (byte)0; update.ObjectData[0].PathSkew = (sbyte)0; update.ObjectData[0].PathTaperX = (sbyte)0; update.ObjectData[0].PathTaperY = (sbyte)0; update.ObjectData[0].PathTwist = (sbyte)0; update.ObjectData[0].PathTwistBegin = (sbyte)0; update.ObjectData[0].PCode = (byte)PCode.Avatar; update.ObjectData[0].ProfileBegin = 0; update.ObjectData[0].ProfileCurve = (byte)0; update.ObjectData[0].ProfileEnd = 0; update.ObjectData[0].ProfileHollow = 0; update.ObjectData[0].PSBlock = new byte[0]; update.ObjectData[0].TextColor = Vector3.Zero.GetBytes(); update.ObjectData[0].TextureAnim = new byte[0]; update.ObjectData[0].TextureEntry = new byte[63]; update.ObjectData[0].Radius = 0f; update.ObjectData[0].Scale = obj.Scale; update.ObjectData[0].Sound = UUID.Zero; update.ObjectData[0].State = state; update.ObjectData[0].Text = new byte[0]; update.ObjectData[0].UpdateFlags = flags; update.ObjectData[0].Data = new byte[0]; return update; }
void Objects_OnObjectProperties(Simulator simulator, LLObject.ObjectProperties properties) { lock (PrimsWaiting) { PrimsWaiting.Remove(properties.ObjectID); if (PrimsWaiting.Count == 0) AllPropertiesReceived.Set(); } }
void Objects_OnObjectPropertiesFamily(Simulator simulator, LLObject.ObjectPropertiesFamily properties) { Properties = properties; GotPermissions = true; GotPermissionsEvent.Set(); }
/// <summary> /// Set the textures to apply to the faces of an object /// </summary> /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param> /// <param name="localID">The objects ID which is local to the simulator the object is in</param> /// <param name="textures">The texture data to apply</param> /// <param name="mediaUrl">A media URL (not used)</param> public void SetTextures(Simulator simulator, uint localID, LLObject.TextureEntry textures, string mediaUrl) { ObjectImagePacket image = new ObjectImagePacket(); image.AgentData.AgentID = Client.Self.AgentID; image.AgentData.SessionID = Client.Self.SessionID; image.ObjectData = new ObjectImagePacket.ObjectDataBlock[1]; image.ObjectData[0] = new ObjectImagePacket.ObjectDataBlock(); image.ObjectData[0].ObjectLocalID = localID; image.ObjectData[0].TextureEntry = textures.ToBytes(); image.ObjectData[0].MediaURL = Helpers.StringToField(mediaUrl); Client.Network.SendPacket(image, simulator); }
/// <summary> /// Set the textures to apply to the faces of an object /// </summary> /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param> /// <param name="localID">The objects ID which is local to the simulator the object is in</param> /// <param name="textures">The texture data to apply</param> public void SetTextures(Simulator simulator, uint localID, LLObject.TextureEntry textures) { SetTextures(simulator, localID, textures, String.Empty); }
/// <summary> /// Create, or "rez" a new prim object in a simulator /// </summary> /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object to place the object in</param> /// <param name="prim">Data describing the prim object to rez</param> /// <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you /// do not want the object to be associated with a specific group</param> /// <param name="position">An approximation of the position at which to rez the prim</param> /// <param name="scale">Scale vector to size this prim</param> /// <param name="rotation">Rotation quaternion to rotate this prim</param> /// <remarks>Due to the way client prim rezzing is done on the server, /// the requested position for an object is only close to where the prim /// actually ends up. If you desire exact placement you'll need to /// follow up by moving the object after it has been created. This /// function will not set textures, light and flexible data, or other /// extended primitive properties</remarks> public void AddPrim(Simulator simulator, LLObject.ObjectData prim, UUID groupID, Vector3 position, Vector3 scale, Quaternion rotation) { ObjectAddPacket packet = new ObjectAddPacket(); packet.AgentData.AgentID = Client.Self.AgentID; packet.AgentData.SessionID = Client.Self.SessionID; packet.AgentData.GroupID = groupID; packet.ObjectData.State = prim.State; packet.ObjectData.AddFlags = (uint)LLObject.ObjectFlags.CreateSelected; packet.ObjectData.PCode = (byte)PCode.Prim; packet.ObjectData.Material = (byte)prim.Material; packet.ObjectData.Scale = scale; packet.ObjectData.Rotation = rotation; packet.ObjectData.PathCurve = (byte)prim.PathCurve; packet.ObjectData.PathBegin = LLObject.PackBeginCut(prim.PathBegin); packet.ObjectData.PathEnd = LLObject.PackEndCut(prim.PathEnd); packet.ObjectData.PathRadiusOffset = LLObject.PackPathTwist(prim.PathRadiusOffset); packet.ObjectData.PathRevolutions = LLObject.PackPathRevolutions(prim.PathRevolutions); packet.ObjectData.PathScaleX = LLObject.PackPathScale(prim.PathScaleX); packet.ObjectData.PathScaleY = LLObject.PackPathScale(prim.PathScaleY); packet.ObjectData.PathShearX = (byte)LLObject.PackPathShear(prim.PathShearX); packet.ObjectData.PathShearY = (byte)LLObject.PackPathShear(prim.PathShearY); packet.ObjectData.PathSkew = LLObject.PackPathTwist(prim.PathSkew); packet.ObjectData.PathTaperX = LLObject.PackPathTaper(prim.PathTaperX); packet.ObjectData.PathTaperY = LLObject.PackPathTaper(prim.PathTaperY); packet.ObjectData.PathTwist = LLObject.PackPathTwist(prim.PathTwist); packet.ObjectData.PathTwistBegin = LLObject.PackPathTwist(prim.PathTwistBegin); packet.ObjectData.ProfileCurve = prim.profileCurve; packet.ObjectData.ProfileBegin = LLObject.PackBeginCut(prim.ProfileBegin); packet.ObjectData.ProfileEnd = LLObject.PackEndCut(prim.ProfileEnd); packet.ObjectData.ProfileHollow = LLObject.PackProfileHollow(prim.ProfileHollow); packet.ObjectData.RayStart = position; packet.ObjectData.RayEnd = position; packet.ObjectData.RayEndIsIntersection = 0; packet.ObjectData.RayTargetID = UUID.Zero; packet.ObjectData.BypassRaycast = 1; Client.Network.SendPacket(packet, simulator); }
/// <summary> /// /// </summary> /// <param name="sim"></param> /// <param name="props"></param> protected void FireOnObjectPropertiesFamily(Simulator sim, LLObject.ObjectPropertiesFamily props) { if (OnObjectPropertiesFamily != null) { try { OnObjectPropertiesFamily(sim, props); } catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); } } }