public override CmdResult ExecuteRequest(CmdRequest args) { if (args.Length > 1) { return(ShowUsage()); // " ls [-l]"; } bool longDisplay = false; if (args.Length > 0 && args[0] == "-l") { longDisplay = true; } Manager = Client.Inventory; Inventory = Manager.Store; // WARNING: Uses local copy of inventory contents, need to download them first. List <InventoryBase> contents = Inventory.GetContents(TheBotClient.CurrentDirectory); string displayString = ""; string nl = "\n"; // New line character // Pretty simple, just print out the contents. foreach (InventoryBase b in contents) { if (longDisplay) { // Generate a nicely formatted description of the item. // It kinda looks like the WriteLine of the unix ls. // starts with 'd' if the inventory is a folder, '-' if not. // 9 character permissions string // UUID of object // Name of object if (b is InventoryFolder) { InventoryFolder folder = b as InventoryFolder; displayString += "d--------- "; displayString += folder.UUID; displayString += " " + folder.Name; } else if (b is InventoryItem) { InventoryItem item = b as InventoryItem; displayString += "-"; displayString += PermMaskString(item.Permissions.OwnerMask); displayString += PermMaskString(item.Permissions.GroupMask); displayString += PermMaskString(item.Permissions.EveryoneMask); displayString += " " + item.UUID; displayString += " " + item.Name; displayString += nl; displayString += " AssetID: " + item.AssetUUID; } } else { displayString += b.Name; } displayString += nl; } return(Success(displayString)); }
public override string Execute(string[] args, UUID fromAgentID) { if (args.Length > 1) return "Usage: ls [-l]"; bool longDisplay = false; if (args.Length > 0 && args[0] == "-l") longDisplay = true; Manager = Client.Inventory; Inventory = Manager.Store; // WARNING: Uses local copy of inventory contents, need to download them first. List<InventoryBase> contents = Inventory.GetContents(Client.CurrentDirectory); string displayString = ""; string nl = "\n"; // New line character // Pretty simple, just print out the contents. foreach (InventoryBase b in contents) { if (longDisplay) { // Generate a nicely formatted description of the item. // It kinda looks like the output of the unix ls. // starts with 'd' if the inventory is a folder, '-' if not. // 9 character permissions string // UUID of object // Name of object if (b is InventoryFolder) { InventoryFolder folder = b as InventoryFolder; displayString += "d--------- "; displayString += folder.UUID; displayString += " " + folder.Name; } else if (b is InventoryItem) { InventoryItem item = b as InventoryItem; displayString += "-"; displayString += PermMaskString(item.Permissions.OwnerMask); displayString += PermMaskString(item.Permissions.GroupMask); displayString += PermMaskString(item.Permissions.EveryoneMask); displayString += " " + item.UUID; displayString += " " + item.Name; displayString += nl; displayString += " AssetID: " + item.AssetUUID; } } else { displayString += b.Name; } displayString += nl; } return displayString; }
void PerformRecursiveSearch(int level, UUID folderID) { var me = Inventory.Items[folderID].Data; var sorted = Inventory.GetContents(folderID); sorted.Sort((InventoryBase b1, InventoryBase b2) => { if (b1 is InventoryFolder && !(b2 is InventoryFolder)) { return(-1); } else if (!(b1 is InventoryFolder) && b2 is InventoryFolder) { return(1); } else { return(string.Compare(b1.Name, b2.Name)); } }); foreach (var item in sorted) { if (item is InventoryFolder) { PerformRecursiveSearch(level + 1, item.UUID); } else { var it = item as InventoryItem; if (it.UUID.ToString().Contains(searchString)) { searchRes.Add(it); } } } }
public override CmdResult ExecuteRequest(CmdRequest args) { Manager = Client.Inventory; Inventory = Client.Inventory.Store; if (args.Length > 1) return ShowUsage(); // " cd [path-to-folder]"; string pathStr = ""; string[] path = null; if (args.Length == 0) { path = new string[] {""}; // cd without any arguments doesn't do anything. } else if (args.Length == 1) { pathStr = args[0]; path = pathStr.Split(new char[] {'/'}); // Use '/' as a path seperator. } InventoryFolder currentFolder = Client.CurrentDirectory; if (pathStr.StartsWith("/")) currentFolder = Inventory.RootFolder; if (currentFolder == null) // We need this to be set to something. return Failure("Error: Client not logged in."); // Traverse the path, looking for the for (int i = 0; i < path.Length; ++i) { string nextName = path[i]; if (string.IsNullOrEmpty(nextName) || nextName == ".") continue; // Ignore '.' and blanks, stay in the current directory. if (nextName == ".." && currentFolder != Inventory.RootFolder) { // If we encounter .., move to the Client folder. currentFolder = Inventory[currentFolder.ParentUUID] as InventoryFolder; } else { List<InventoryBase> currentContents = Inventory.GetContents(currentFolder); // Try and find an InventoryBase with the corresponding name. bool found = false; foreach (InventoryBase item in currentContents) { // Allow lookup by UUID as well as name: if (item.Name == nextName || item.UUID.ToString() == nextName) { found = true; if (item is InventoryFolder) { currentFolder = item as InventoryFolder; } else { return Failure(item.Name + " is not a folder."); } } } if (!found) return Failure(nextName + " not found in " + currentFolder.Name); } } Client.CurrentDirectory = currentFolder; return Success("Current folder: " + currentFolder.Name); }
public override string Execute(string[] args, UUID fromAgentID) { Inventory = Client.Inventory.Store; if (args.Length > 1) { return("Usage: cd [path-to-folder]"); } string pathStr = ""; string[] path = null; if (args.Length == 0) { path = new string[] { "" }; // cd without any arguments doesn't do anything. } else if (args.Length == 1) { pathStr = args[0]; path = pathStr.Split(new char[] { '/' }); // Use '/' as a path seperator. } InventoryFolder currentFolder = Client.CurrentDirectory; if (pathStr.StartsWith("/")) { currentFolder = Inventory.RootFolder; } if (currentFolder == null) // We need this to be set to something. { return("Error: Client not logged in."); } // Traverse the path, looking for the for (int i = 0; i < path.Length; ++i) { string nextName = path[i]; if (string.IsNullOrEmpty(nextName) || nextName == ".") { continue; // Ignore '.' and blanks, stay in the current directory. } if (nextName == ".." && currentFolder != Inventory.RootFolder) { // If we encounter .., move to the parent folder. currentFolder = Inventory[currentFolder.ParentUUID] as InventoryFolder; } else { List <InventoryBase> currentContents = Inventory.GetContents(currentFolder); // Try and find an InventoryBase with the corresponding name. bool found = false; foreach (InventoryBase item in currentContents) { // Allow lookup by UUID as well as name: if (item.Name == nextName || item.UUID.ToString() == nextName) { found = true; if (item is InventoryFolder) { currentFolder = item as InventoryFolder; } else { return(item.Name + " is not a folder."); } } } if (!found) { return(nextName + " not found in " + currentFolder.Name); } } } Client.CurrentDirectory = currentFolder; return("Current folder: " + currentFolder.Name); }
//Finds our ppt2os basefolder, or creates one if not existing yet private UUID find_ppt2os_folder(GridClient client) { Manager = client.Inventory; Inventory = Manager.Store; InventoryFolder rootFolder = Inventory.RootFolder; UUID texture_basefolder = client.Inventory.FindFolderForType(AssetType.Texture); List<InventoryBase> texture_contents = Inventory.GetContents(texture_basefolder); foreach (InventoryBase c in texture_contents) { InventoryFolder subfolder = c as InventoryFolder; if (c is InventoryFolder) { if (subfolder.Name == "ppt2os") { ppt2os_folder = subfolder.UUID; return ppt2os_folder; } } } //No folder yet if (ppt2os_folder == UUID.Zero) { client.Inventory.CreateFolder(texture_basefolder, "ppt2os"); find_ppt2os_folder(client); } return ppt2os_folder; }
public override bool Excecute(Automaton am, GridClient client, bool force) { if (!client.Network.Connected) { result.message = "Not Connected to grid"; return true; } if (string.IsNullOrEmpty(path)) path = ""; string[] pth = path.Split('/'); if (client.Inventory.Store == null) { result.message = "inventory not loaded"; return true; } inv = client.Inventory.Store; InventoryFolder currentFolder = inv.RootFolder; if (currentFolder == null) { result.message = "inventory not loaded"; return true; } for (int i = 0; i < pth.Length; ++i) { string nextName = pth[i]; if (string.IsNullOrEmpty(nextName) || nextName == ".") continue; // Ignore '.' and blanks, stay in the current directory. //List<InventoryBase> currentContents = Inventory.GetContents(currentFolder); List<InventoryBase> currentContents = inv.GetContents(currentFolder); // Try and find an InventoryBase with the corresponding name. bool found = false; foreach (InventoryBase item in currentContents) { // Allow lookup by UUID as well as name: if (item.Name == nextName || item.UUID.ToString() == nextName) { found = true; if (item is InventoryFolder) { currentFolder = item as InventoryFolder; } else { result.message = "invalid path"; return true; } } } if (!found) { result.message = "invalid path"; return true; } } List<InventoryBase> contents = inv.GetContents(currentFolder); client.Inventory.RequestFolderContents(currentFolder.UUID, client.Self.AgentID, true, true, InventorySortOrder.ByName); result.success = true; return true; }