private void Client_UploadDataCompleted(object sender, CapsBase.UploadDataCompletedEventArgs e) { if (OnComplete != null && !e.Cancelled) { if (e.Error == null) { LLSD result = LLSDParser.DeserializeXml(e.Result); try { OnComplete(this, result, e.Error); } catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, ex); } } else { // Some error occurred, try to figure out what happened HttpStatusCode code = HttpStatusCode.OK; if (e.Error is WebException && ((WebException)e.Error).Response != null) { code = ((HttpWebResponse)((WebException)e.Error).Response).StatusCode; } if (code == HttpStatusCode.BadGateway) { // This is not good (server) protocol design, but it's normal. // The CAPS server is a proxy that connects to a Squid // cache which will time out periodically. The CAPS server // interprets this as a generic error and returns a 502 to us // that we ignore StartRequest(_PostData, _ContentType); } else if (code != HttpStatusCode.OK) { // Status code was set to something unknown, this is a failure Logger.DebugLog(String.Format("Caps error at {0}: {1}", _Client.Location, code)); try { OnComplete(this, null, e.Error); } catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, ex); } } else { // Status code was not set, some other error occurred. This is a failure Logger.DebugLog(String.Format("Caps error at {0}: {1}", _Client.Location, e.Error.Message)); try { OnComplete(this, null, e.Error); } catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, ex); } } } } else if (e.Cancelled) { Logger.DebugLog("Capability action at " + _Client.Location + " cancelled"); } }
private void Client_UploadDataCompleted(object sender, CapsBase.UploadDataCompletedEventArgs e) { LLSDArray events = null; int ack = 0; if (e.Error != null) { HttpStatusCode code = HttpStatusCode.OK; if (e.Error is WebException && ((WebException)e.Error).Response != null) { code = ((HttpWebResponse)((WebException)e.Error).Response).StatusCode; } if (code == HttpStatusCode.NotFound || code == HttpStatusCode.Gone) { Logger.Log(String.Format("Closing event queue at {0} due to missing caps URI", _Client.Location), Helpers.LogLevel.Info); _Running = false; _Dead = true; } else if (code == HttpStatusCode.BadGateway) { // This is not good (server) protocol design, but it's normal. // The EventQueue server is a proxy that connects to a Squid // cache which will time out periodically. The EventQueue server // interprets this as a generic error and returns a 502 to us // that we ignore } else if (!e.Cancelled) { // Try to log a meaningful error message if (code != HttpStatusCode.OK) { Logger.Log(String.Format("Unrecognized caps connection problem from {0}: {1}", _Client.Location, code), Helpers.LogLevel.Warning); } else if (e.Error.InnerException != null) { Logger.Log(String.Format("Unrecognized caps exception from {0}: {1}", _Client.Location, e.Error.InnerException.Message), Helpers.LogLevel.Warning); } else { Logger.Log(String.Format("Unrecognized caps exception from {0}: {1}", _Client.Location, e.Error.Message), Helpers.LogLevel.Warning); } } } else if (!e.Cancelled && e.Result != null) { // Got a response LLSD result = LLSDParser.DeserializeXml(e.Result); if (result != null && result.Type == LLSDType.Map) { // Parse any events returned by the event queue LLSDMap map = (LLSDMap)result; events = (LLSDArray)map["events"]; ack = map["id"].AsInteger(); } } else if (e.Cancelled) { // Connection was cancelled Logger.DebugLog("Cancelled connection to event queue at " + _Client.Location); } if (_Running) { LLSDMap request = new LLSDMap(); if (ack != 0) { request["ack"] = LLSD.FromInteger(ack); } else { request["ack"] = new LLSD(); } request["done"] = LLSD.FromBoolean(_Dead); byte[] postData = LLSDParser.SerializeXmlBytes(request); _Client.UploadDataAsync(_Client.Location, postData); // If the event queue is dead at this point, turn it off since // that was the last thing we want to do if (_Dead) { _Running = false; Logger.DebugLog("Sent event queue shutdown message"); } } if (OnEvent != null && events != null && events.Count > 0) { // Fire callbacks for each event received foreach (LLSDMap evt in events) { string msg = evt["message"].AsString(); LLSDMap body = (LLSDMap)evt["body"]; try { OnEvent(msg, body); } catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, ex); } } } }