示例#1
0
        public static void UnpackageArchive(string filename, AssetLoadedCallback assetCallback, TerrainLoadedCallback terrainCallback, SceneObjectLoadedCallback objectCallback)
        {
            int successfulAssetRestores = 0;
            int failedAssetRestores = 0;

            try
            {
                using (FileStream fileStream = new FileStream(filename, FileMode.Open, FileAccess.Read))
                {
                    using (GZipStream loadStream = new GZipStream(fileStream, CompressionMode.Decompress))
                    {
                        TarArchiveReader archive = new TarArchiveReader(loadStream);

                        string filePath = "ERROR";

                        byte[] data;
                        TarArchiveReader.TarEntryType entryType;

                        while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
                        {
                            if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
                            {
                                // Deserialize the XML bytes
                                LoadObjects(data, objectCallback, fileStream.Position, fileStream.Length);
                            }
                            else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                            {
                                if (LoadAsset(filePath, data, assetCallback, fileStream.Position, fileStream.Length))
                                    successfulAssetRestores++;
                                else
                                    failedAssetRestores++;
                            }
                            else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH))
                            {
                                LoadTerrain(filePath, data, terrainCallback, fileStream.Position, fileStream.Length);
                            }
                            else if (filePath.StartsWith(ArchiveConstants.SETTINGS_PATH))
                            {
                                // FIXME: Support this
                                //LoadRegionSettings(filePath, data);
                            }
                        }

                        archive.Close();
                    }
                }
            }
            catch (Exception e)
            {
                Logger.Log("[OarFile] Error loading OAR file: " + e.Message, Helpers.LogLevel.Error);
                return;
            }

            if (failedAssetRestores > 0)
                Logger.Log(String.Format("[OarFile]: Failed to load {0} assets", failedAssetRestores), Helpers.LogLevel.Warning);
        }
示例#2
0
        public static void UnpackageArchive(string filename, AssetLoadedCallback assetCallback, TerrainLoadedCallback terrainCallback,
                                            SceneObjectLoadedCallback objectCallback, SettingsLoadedCallback settingsCallback)
        {
            int successfulAssetRestores = 0;
            int failedAssetRestores     = 0;

            try
            {
                using (FileStream fileStream = new FileStream(filename, FileMode.Open, FileAccess.Read))
                {
                    using (GZipStream loadStream = new GZipStream(fileStream, CompressionMode.Decompress))
                    {
                        TarArchiveReader archive = new TarArchiveReader(loadStream);

                        string filePath;
                        byte[] data;
                        TarArchiveReader.TarEntryType entryType;

                        while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
                        {
                            if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
                            {
                                // Deserialize the XML bytes
                                if (objectCallback != null)
                                {
                                    LoadObjects(data, objectCallback, fileStream.Position, fileStream.Length);
                                }
                            }
                            else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                            {
                                if (assetCallback != null)
                                {
                                    if (LoadAsset(filePath, data, assetCallback, fileStream.Position, fileStream.Length))
                                    {
                                        successfulAssetRestores++;
                                    }
                                    else
                                    {
                                        failedAssetRestores++;
                                    }
                                }
                            }
                            else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH))
                            {
                                if (terrainCallback != null)
                                {
                                    LoadTerrain(filePath, data, terrainCallback, fileStream.Position, fileStream.Length);
                                }
                            }
                            else if (filePath.StartsWith(ArchiveConstants.SETTINGS_PATH))
                            {
                                if (settingsCallback != null)
                                {
                                    LoadRegionSettings(filePath, data, settingsCallback);
                                }
                            }
                        }

                        archive.Close();
                    }
                }
            }
            catch (Exception e)
            {
                Logger.Log("[OarFile] Error loading OAR file: " + e.Message, Helpers.LogLevel.Error);
                return;
            }

            if (failedAssetRestores > 0)
            {
                Logger.Log(String.Format("[OarFile]: Failed to load {0} assets", failedAssetRestores), Helpers.LogLevel.Warning);
            }
        }