示例#1
0
        public bool InitLocateSystem(LOCATE CurrentLocate)
        {
            locate          = CurrentLocate;
            ucsGameStr      = new LocateUCSFile("GameStrings.ucs", locate, LocateFileStorageType.Engine);
            ucsGameUI       = new LocateUCSFile("GameUI.ucs", locate, LocateFileStorageType.Engine);
            ucsGameQuickStr = new LocateUCSFile("GameQuickString.ucs", locate, LocateFileStorageType.Engine);
            isInit          = true;

            ucsGameStr.Prepare();
            ucsGameUI.Prepare();

            DirectoryInfo di = new DirectoryInfo("./locate/");

            FileSystemInfo[] fsi = di.GetFileSystemInfos();
            foreach (var dir in fsi)
            {
                if (File.Exists(string.Format(@"{0}\GameQuickString.ucs", dir.FullName)) &&
                    File.Exists(string.Format(@"{0}\GameStrings.ucs", dir.FullName)) &&
                    File.Exists(string.Format(@"{0}\GameUI.ucs", dir.FullName)))
                {
                    //valid locate directory
                    RegisterLocate(dir.Name);
                }
            }

            if (ucsGameStr.Process() && ucsGameUI.Process() && ucsGameQuickStr.Process())
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
示例#2
0
        public string LOC(LocateFileType file, string str)
        {
            file = LocateFileType.GameQuickString;
            LocateUCSFile ucs          = GetUCSInstanceByType(file);
            string        localizedStr = null;

            localizedStr = GetLocalizedString(LocateFileType.GameQuickString, ucs.GenerateQuickStrKeyIfNotExist(str));
            return(localizedStr);
        }
示例#3
0
        public bool InitLocateSystem(LOCATE CurrentLocate)
        {
            locate          = CurrentLocate;
            ucsGameStr      = new LocateUCSFile("GameStrings.ucs", locate, LocateFileStorageType.Engine);
            ucsGameUI       = new LocateUCSFile("GameUI.ucs", locate, LocateFileStorageType.Engine);
            ucsGameQuickStr = new LocateUCSFile("GameQuickString.ucs", locate, LocateFileStorageType.Engine);
            isInit          = true;

            ucsGameStr.Prepare();
            ucsGameUI.Prepare();

            currentLanguage = supprotedLanguages.Where(o => o.ID == CurrentLocate.ToString()).FirstOrDefault();
            if (currentLanguage == null)
            {
                GameManager.Instance.log.LogMessage(
                    string.Format(
                        "The specific locate `{0}` isn't supported!",
                        CurrentLocate.ToString()),
                    LogMessage.LogType.Warning
                    );
            }

            DirectoryInfo di = new DirectoryInfo("./locate/");

            FileSystemInfo[] fsi = di.GetFileSystemInfos();
            foreach (var dir in fsi)
            {
                if (File.Exists(string.Format(@"{0}\GameQuickString.ucs", dir.FullName)) &&
                    File.Exists(string.Format(@"{0}\GameStrings.ucs", dir.FullName)) &&
                    File.Exists(string.Format(@"{0}\GameUI.ucs", dir.FullName)))
                {
                    //valid locate directory
                    RegisterLocate(dir.Name);
                }
            }

            if (ucsGameUI.Process() &&
                ucsGameStr.Process() &&
                ucsGameQuickStr.Process())
            {
                if (!modUCSFiles.ContainsKey("common"))
                {
                    modUCSFiles.Add("common", new List <LocateUCSFile>());
                }
                modUCSFiles["common"].Add(ucsGameUI);
                modUCSFiles["common"].Add(ucsGameStr);
                modUCSFiles["common"].Add(ucsGameQuickStr);

                return(true);
            }
            else
            {
                return(false);
            }
        }
示例#4
0
        public void AddModLocateFile(string modID, string fullPath)
        {
            LocateUCSFile ucsFile = new LocateUCSFile(fullPath, locate, LocateFileStorageType.Default);

            ucsFile.Process();
            if (!modUCSFiles.ContainsKey(modID))
            {
                modUCSFiles.Add(modID, new List <LocateUCSFile>());
            }
            modUCSFiles[modID].Add(ucsFile);
        }
示例#5
0
        public string GetLocalizedString(LocateFileType fileType, string ID)
        {
            LocateUCSFile ucs = GetUCSInstanceByType(fileType);

            if (ucs != null)
            {
                string res = ucs.SeekValueByKey(ID);
                if (!string.IsNullOrEmpty(res))
                {
                    return(res);
                }
            }
            return(string.Format("$No Such Key '{0}'!", ID));
        }
示例#6
0
        private LocateUCSFile GetUCSInstanceByType(LocateFileType fileType)
        {
            LocateUCSFile ucs = null;

            switch (fileType)
            {
            case LocateFileType.GameString:
                ucs = ucsGameStr;
                break;

            case LocateFileType.GameUI:
                ucs = ucsGameUI;
                break;

            case LocateFileType.GameQuickString:
                ucs = ucsGameQuickStr;
                break;
            }
            return(ucs);
        }
示例#7
0
 protected virtual void Dispose(bool disposing)
 {
     if (disposed)
     {
         return;
     }
     if (disposing)
     {
         if (ucsGameStr != null)
         {
             ucsGameStr.Dispose();
             ucsGameStr = null;
         }
         if (ucsGameUI != null)
         {
             ucsGameUI.Dispose();
             ucsGameUI = null;
         }
     }
     disposed = true;
 }
示例#8
0
        public void AddModLocateFile(string fullPath)
        {
            LocateUCSFile ucsFile = new LocateUCSFile(fullPath, locate, LocateFileStorageType.Default);

            modUCSFiles.Add(ucsFile);
        }