public void Load() { using (BinaryReader reader = new BinaryReader(new FileStream(path, FileMode.Open, FileAccess.Read))) { globalVersion = 0; while (true) { string str = MBUtil.LoadString(reader); if (str == "end" || reader.BaseStream.Length == reader.BaseStream.Position) { break; } else if (str == "rfver ") { version = (int)reader.ReadUInt32(); globalVersion = version; } else if (str == "mesh") { meshNum = reader.ReadUInt32(); for (int i = 0; i < meshNum; i++) { MBBrfMesh brfMesh = new MBBrfMesh(); brfMesh.globalVersion = globalVersion; brfMesh.Load(reader); meshes.Add(brfMesh); } } else if (str == "texture") { textureNum = reader.ReadUInt32(); for (int i = 0; i < textureNum; i++) { MBBrfTexture texture = new MBBrfTexture(); texture.Load(reader); textures.Add(texture); } } else if (str == "shader") { shaderNum = reader.ReadUInt32(); for (int i = 0; i < shaderNum; i++) { MBBrfShader shader = new MBBrfShader(); shader.Load(reader); shaders.Add(shader); } } else if (str == "material") { materialNum = reader.ReadUInt32(); for (int i = 0; i < materialNum; i++) { MBBrfMaterial material = new MBBrfMaterial(); material.Load(reader); materials.Add(material); } } else if (str == "skeleton") { skeletonNum = reader.ReadUInt32(); for (int i = 0; i < skeletonNum; i++) { MBBrfSkeleton skeleton = new MBBrfSkeleton(); skeleton.Load(reader); skeletons.Add(skeleton); } } else if (str == "skeleton_anim") { skeletonAnimNum = reader.ReadUInt32(); for (int i = 0; i < skeletonAnimNum; i++) { MBBrfAnimation skeletonAnim = new MBBrfAnimation(); skeletonAnim.Load(reader); skeletonAnims.Add(skeletonAnim); } } else if (str == "body") { bodyNum = reader.ReadUInt32(); for (int i = 0; i < bodyNum; i++) { MBBrfBody body = new MBBrfBody(); body.Load(reader); bodies.Add(body); } } } } }
private unsafe void Load(DataStreamPtr reader) { globalVersion = 0; while (true) { string str = MBOgreUtil.LoadString(reader); if (str == "end" || reader.Eof()) { break; } else if (str == "rfver ") { version = MBOgreUtil.LoadInt32(reader); globalVersion = version; } else if (str == "mesh") { meshNum = MBOgreUtil.LoadUInt32(reader); for (int i = 0; i < meshNum; i++) { MBBrfMesh brfMesh = new MBBrfMesh(); brfMesh.globalVersion = globalVersion; brfMesh.Load(reader); meshes.Add(brfMesh); } } else if (str == "texture") { textureNum = MBOgreUtil.LoadUInt32(reader); for (int i = 0; i < textureNum; i++) { MBBrfTexture texture = new MBBrfTexture(); texture.Load(reader); textures.Add(texture); } } else if (str == "shader") { shaderNum = MBOgreUtil.LoadUInt32(reader); for (int i = 0; i < shaderNum; i++) { MBBrfShader shader = new MBBrfShader(); shader.Load(reader); shaders.Add(shader); } } else if (str == "material") { materialNum = MBOgreUtil.LoadUInt32(reader); for (int i = 0; i < materialNum; i++) { MBBrfMaterial material = new MBBrfMaterial(); material.Load(reader); materials.Add(material); } } else if (str == "skeleton") { skeletonNum = MBOgreUtil.LoadUInt32(reader); for (int i = 0; i < skeletonNum; i++) { MBBrfSkeleton skeleton = new MBBrfSkeleton(); skeleton.Load(reader); skeletons.Add(skeleton); } } else if (str == "skeleton_anim") { skeletonAnimNum = MBOgreUtil.LoadUInt32(reader); for (int i = 0; i < skeletonAnimNum; i++) { MBBrfAnimation skeletonAnim = new MBBrfAnimation(); skeletonAnim.Load(reader); skeletonAnims.Add(skeletonAnim); } } else if (str == "body") { bodyNum = MBOgreUtil.LoadUInt32(reader); for (int i = 0; i < bodyNum; i++) { MBBrfBody body = new MBBrfBody(); body.Load(reader); bodies.Add(body); } } } }