private static CoctCollisionMesh Map2(Coct.CollisionMesh source) => new CoctCollisionMesh { MinX = source.BoundingBox.Minimum.X, MinY = source.BoundingBox.Minimum.Y, MinZ = source.BoundingBox.Minimum.Z, MaxX = source.BoundingBox.Maximum.X, MaxY = source.BoundingBox.Maximum.Y, MaxZ = source.BoundingBox.Maximum.Z, v10 = source.v10, v12 = source.v12, };
private static CoctCollisionMesh MapMesh(Coct.CollisionMesh source) => new CoctCollisionMesh { MinX = source.BoundingBox.Minimum.X, MinY = source.BoundingBox.Minimum.Y, MinZ = source.BoundingBox.Minimum.Z, MaxX = source.BoundingBox.Maximum.X, MaxY = source.BoundingBox.Maximum.Y, MaxZ = source.BoundingBox.Maximum.Z, v10 = source.v10, v12 = source.v12, Items = source.Collisions.Select(MapCollision).ToList() };