/// <summary> /// Initializes a new instance of the <see cref="GamePadState"/> struct. /// </summary> public GamePadState( bool isConnected, GamePadThumbSticks thumbSticks, GamePadTriggers triggers, GamePadButtons buttons, GamePadDPad dPad) { this.IsConnected = isConnected; this.ThumbSticks = thumbSticks; this.Triggers = triggers; this.Buttons = buttons; this.DPad = dPad; }