/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionDeviceList.Dispose(); iActionDeviceSettings.Dispose(); iActionConnectionStatus.Dispose(); iActionSet.Dispose(); iActionReprogram.Dispose(); iActionReprogramFallback.Dispose(); iActionChannelMap.Dispose(); iActionSetChannelMap.Dispose(); iActionAudioChannels.Dispose(); iActionSetAudioChannels.Dispose(); iActionVersion.Dispose(); iDeviceList.Dispose(); iConnectionStatus.Dispose(); iChannelMap.Dispose(); iAudioChannels.Dispose(); iVersion.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionPresentationUrl.Dispose(); iActionMetadata.Dispose(); iActionAudio.Dispose(); iActionStatus.Dispose(); iActionStatus2.Dispose(); iActionEnabled.Dispose(); iActionAttributes.Dispose(); iPresentationUrl.Dispose(); iMetadata.Dispose(); iAudio.Dispose(); iStatus.Dispose(); iStatus2.Dispose(); iEnabled.Dispose(); iAttributes.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionReboot.Dispose(); iActionBootMode.Dispose(); iActionSetBootMode.Dispose(); iActionBspType.Dispose(); iActionUglyName.Dispose(); iActionMacAddress.Dispose(); iActionProductId.Dispose(); iActionBoardId.Dispose(); iActionBoardType.Dispose(); iActionMaxBoards.Dispose(); iActionSoftwareVersion.Dispose(); iActionSoftwareUpdate.Dispose(); iActionDeviceInfo.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionCounters.Dispose(); iActionTrack.Dispose(); iActionDetails.Dispose(); iActionMetatext.Dispose(); iTrackCount.Dispose(); iDetailsCount.Dispose(); iMetatextCount.Dispose(); iUri.Dispose(); iMetadata.Dispose(); iDuration.Dispose(); iBitRate.Dispose(); iBitDepth.Dispose(); iSampleRate.Dispose(); iLossless.Dispose(); iCodecName.Dispose(); iMetatext.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionGetDeviceAccountMax.Dispose(); iActionGetModes.Dispose(); iActionGetIdArray.Dispose(); iActionReadList.Dispose(); iActionInvokeId.Dispose(); iActionInvokeIndex.Dispose(); iActionSetDevice.Dispose(); iActionSetAccount.Dispose(); iActionClear.Dispose(); iActionSwap.Dispose(); iDeviceMax.Dispose(); iAccountMax.Dispose(); iModes.Dispose(); iIdArray.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionGetLog.Dispose(); iActionSendLog.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionTime.Dispose(); iTrackCount.Dispose(); iDuration.Dispose(); iSeconds.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionSubscribe.Dispose(); iActionUnsubscribe.Dispose(); iActionRenew.Dispose(); iActionGetPropertyUpdates.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionSetTarget.Dispose(); iActionGetTarget.Dispose(); iActionGetStatus.Dispose(); iStatus.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionConfigurationXml.Dispose(); iActionParameterXml.Dispose(); iActionSetParameter.Dispose(); iConfigurationXml.Dispose(); iParameterXml.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) return; DisposeProxy(); iHandle = IntPtr.Zero; } iActionGetChallengeResponse.Dispose(); iActionSetAssociated.Dispose(); iActionGetConnected.Dispose(); iActionGetPublicKey.Dispose(); iAssociationStatus.Dispose(); iConnected.Dispose(); iPublicKey.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionGetAssociation.Dispose(); iActionSetAssociation.Dispose(); iActionClearAssociation.Dispose(); iActionInputCount.Dispose(); iAssociations.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionName.Dispose(); iActionPorts.Dispose(); iName.Dispose(); iSender.Dispose(); iReceiver.Dispose(); iResults.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionGetPolicyVersion.Dispose(); iActionGetPolicyAgreed.Dispose(); iActionGetPolicyDetails.Dispose(); iActionSetPolicyDetails.Dispose(); iPolicyVersion.Dispose(); iPolicyAgreed.Dispose(); iPolicyDetails.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionGetCount.Dispose(); iActionGetRoom.Dispose(); iActionGetName.Dispose(); iActionGetPosition.Dispose(); iActionSetColor.Dispose(); iActionGetColor.Dispose(); iActionGetColorComponents.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionSetDelay.Dispose(); iActionDelay.Dispose(); iActionDelayMinimum.Dispose(); iActionDelayMaximum.Dispose(); iDelay.Dispose(); iDelayMinimum.Dispose(); iDelayMaximum.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionGetProtocolInfo.Dispose(); iActionPrepareForConnection.Dispose(); iActionConnectionComplete.Dispose(); iActionGetCurrentConnectionIDs.Dispose(); iActionGetCurrentConnectionInfo.Dispose(); iSourceProtocolInfo.Dispose(); iSinkProtocolInfo.Dispose(); iCurrentConnectionIDs.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionGetPublicKey.Dispose(); iActionGetRevision.Dispose(); iActionSetPreferences.Dispose(); iActionGetPreferences.Dispose(); iActionGetDevice.Dispose(); iLastChange.Dispose(); iRevision.Dispose(); iARG_TYPE_OnConflict.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionPushManifest.Dispose(); iActionSetUpdateFeedParams.Dispose(); iActionGetUpdateFeedParams.Dispose(); iActionGetUpdateStatus.Dispose(); iActionApply.Dispose(); iActionRestore.Dispose(); iUpdateStatus.Dispose(); iUpdateTopic.Dispose(); iUpdateChannel.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionRead.Dispose(); iActionWrite.Dispose(); iActionErase.Dispose(); iActionEraseSector.Dispose(); iActionEraseSectors.Dispose(); iActionEraseChip.Dispose(); iActionSectors.Dispose(); iActionSectorBytes.Dispose(); iActionRomDirInfo.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionPlay.Dispose(); iActionStop.Dispose(); iActionSetSender.Dispose(); iActionSender.Dispose(); iActionProtocolInfo.Dispose(); iActionTransportState.Dispose(); iUri.Dispose(); iMetadata.Dispose(); iTransportState.Dispose(); iProtocolInfo.Dispose(); }
/// <summary> /// Must be called for each class instance. Must be called before Core.Library.Close(). /// </summary> public void Dispose() { lock (this) { if (iHandle == IntPtr.Zero) { return; } DisposeProxy(); iHandle = IntPtr.Zero; } iActionSet.Dispose(); iActionClear.Dispose(); iActionSetEnabled.Dispose(); iActionGet.Dispose(); iActionLogin.Dispose(); iActionReLogin.Dispose(); iActionGetIds.Dispose(); iActionGetPublicKey.Dispose(); iActionGetSequenceNumber.Dispose(); iIds.Dispose(); iPublicKey.Dispose(); iSequenceNumber.Dispose(); }