public ScriptWeapon(Framework Server, IRefObject Ref) : base(Server) { this.Ref = (ServerWeapon)Ref; }
/// <summary> /// Function -> Add Weapon to Player (by object) /// </summary> /// <param name="Weapon"></param> public void AddWeapon(ServerWeapon Weapon) { if (Weapon == null) return; Server.SendGSPacket(new CString() + (byte)GServerConnection.PacketOut.NCQUERY + (byte)GServerConnection.NCREQ.PLADDWEP + (short)Id + Weapon.Name); WeaponList.Add(Weapon); }