public VertexBufferAttributesGL3x() { _attributes = new VertexBufferAttributeGL3x[Device.MaximumNumberOfVertexAttributes]; }
public VertexBufferAttributesGL3x() { _attributes = new VertexBufferAttributeGL3x[Device.MaximumNumberOfVertexAttributes]; }
public VertexBufferAttributesGL3x() { _attributes = new VertexBufferAttributeGL3x[Device.MaximumNumberOfVertexAttributes]; }
public VertexBufferAttributesGL3x() { _attributes = new VertexBufferAttributeGL3x[Device.MaximumNumberOfVertexAttributes]; }