public void SubdivisionSphereTessellatorTest()
        {
            Mesh simpleSphere = SubdivisionSphereTessellatorSimple.Compute(1);

            Assert.AreEqual(IndicesType.UnsignedInt, simpleSphere.Indices.Datatype);
            Assert.AreEqual(1, simpleSphere.Attributes.Count);
            Assert.IsNotNull(simpleSphere.Attributes["position"] as VertexAttributeDoubleVector3);

            Mesh sphere = SubdivisionSphereTessellator.Compute(1, SubdivisionSphereVertexAttributes.All);

            Assert.AreEqual(IndicesType.UnsignedInt, sphere.Indices.Datatype);
            Assert.AreEqual(3, sphere.Attributes.Count);
            Assert.IsNotNull(sphere.Attributes["position"] as VertexAttributeDoubleVector3);
            Assert.IsNotNull(sphere.Attributes["normal"] as VertexAttributeHalfFloatVector3);
            Assert.IsNotNull(sphere.Attributes["textureCoordinate"] as VertexAttributeHalfFloatVector2);

            GraphicsAssert.ListsAreEqual(
                ((IndicesUnsignedInt)simpleSphere.Indices).Values,
                ((IndicesUnsignedInt)sphere.Indices).Values);
            GraphicsAssert.ListsAreEqual(
                ((VertexAttributeDoubleVector3)simpleSphere.Attributes["position"]).Values,
                ((VertexAttributeDoubleVector3)sphere.Attributes["position"]).Values);
        }
示例#2
0
 public void RenderSubdivisionSphere()
 {
     Render(SubdivisionSphereTessellatorSimple.Compute(1));
 }