/// <summary> /// Actually create this GraphicsResource resources. /// </summary> /// <param name="ctx"> /// A <see cref="GraphicsContext"/> used for allocating resources. /// </param> protected override void CreateObject(GraphicsContext ctx) { if (ctx == null) { throw new ArgumentNullException("ctx"); } // Bind this texture Bind(ctx); // In the case of no technique, texture will exists but it will be undefined if (_Technique != null) { // Create texture using technique _Technique.Create(ctx); // Technique no more useful: dispose it _Technique.Dispose(); _Technique = null; // Generate mipmaps, if requested if (_RequiresMipMaps) { GenerateMipmaps(ctx); } } // Clear binding point Unbind(ctx); }
/// <summary> /// Actually create this GraphicsResource resources. /// </summary> /// <param name="ctx"> /// A <see cref="GraphicsContext"/> used for allocating resources. /// </param> protected override void CreateObject(GraphicsContext ctx) { CheckCurrentContext(ctx); // Bind this texture Gl.BindTexture(TextureTarget, ObjectName); ctx.Bind(this); // In the case of no technique, texture will exists but it will be undefined if (_Technique != null) { // Create texture using technique _Technique.Create(ctx); // Technique no more useful: dispose it _Technique.Dispose(); _Technique = null; // Generate mipmaps, if requested if (_RequiresMipMaps) { GenerateMipmaps(ctx); } } // Clear binding point ctx.Unbind(this); }