/// <summary> /// Construct a ShaderIncludeLibrary. /// </summary> public ShaderIncludeLibrary() { // Load all include files defined by ShadersLibrary foreach (ShadersLibrary.Include shaderLibraryInclude in ShadersLibrary.Instance.Includes) { if (_IncludeFileSystem.ContainsKey(shaderLibraryInclude.Id)) throw new InvalidOperationException(String.Format("include path '{0}' is duplicated", shaderLibraryInclude.Id)); ShaderInclude shaderInclude = new ShaderInclude(shaderLibraryInclude.Id); shaderInclude.LoadSource(shaderLibraryInclude.Path); shaderInclude.IncRef(); _IncludeFileSystem.Add(shaderInclude.IncludePath, shaderInclude); } }
/// <summary> /// Construct a ShaderIncludeLibrary. /// </summary> public ShaderIncludeLibrary() { // Load all include files defined by ShadersLibrary foreach (ShadersLibrary.Include shaderLibraryInclude in ShadersLibrary.Instance.Includes) { if (_IncludeFileSystem.ContainsKey(shaderLibraryInclude.Id)) { throw new InvalidOperationException(String.Format("include path '{0}' is duplicated", shaderLibraryInclude.Id)); } ShaderInclude shaderInclude = new ShaderInclude(shaderLibraryInclude.Id); shaderInclude.LoadSource(shaderLibraryInclude.Path); shaderInclude.IncRef(); _IncludeFileSystem.Add(shaderInclude.IncludePath, shaderInclude); } }
private static List <string> Process(ShaderIncludeLibrary includeLibrary, ShaderCompilerContext cctx, IncludeProcessorContext ictx, IEnumerable <string> shaderSource) { if (includeLibrary == null) { throw new ArgumentNullException("includeLibrary"); } if (cctx == null) { throw new ArgumentNullException("cctx"); } if (shaderSource == null) { throw new ArgumentNullException("sSource"); } List <string> processedSource = new List <string>(); // Shader includes not supported. Process them manually before submitting shader source text lines. foreach (string line in shaderSource) { // Ignore null items if (line == null) { continue; } if ((_RegexInclude.Match(line)).Success) { ShaderInclude shaderInclude = null; string includePath = ExtractIncludePath(line); string canonicalPath = String.Empty; if (includePath.StartsWith("/") == false) { // If <path> does not start with a forward slash, it is a path relative // to one of the ordered list of initial search points. if ((ictx.CurrentPath != String.Empty) && (_RegexIncludeAngular.Match(line).Success == false)) { // If it is quoted with double quotes in a previously included string, then the first // search point will be the tree location where the previously included // string had been found. If not found there, the search continues at // the beginning of the list of search points, as just described (see comment later). canonicalPath = NormalizeIncludePath(Path.Combine(ictx.CurrentPath, includePath)); if (includeLibrary.IsPathDefined(canonicalPath)) { shaderInclude = includeLibrary.GetInclude(canonicalPath); } } // If this path is quoted with angled brackets, the tree is searched relative to the // first search point in the ordered list, and then relative to each // subsequent search point, in order, until a matching path is found in // the tree. This is also the behavior if it is quoted with double // quotes in an initial (non-included) shader string. if (shaderInclude == null) { foreach (string includeSearchPath in cctx.Includes) { canonicalPath = NormalizeIncludePath(Path.Combine(includeSearchPath, includePath)); if (includeLibrary.IsPathDefined(canonicalPath)) { shaderInclude = includeLibrary.GetInclude(canonicalPath); break; } } } } else { // If <path> starts with a forward slash, whether it is quoted with // double quotes or with angled brackets, the list of search points is // ignored and <path> is looked up in the tree as described in Appendix // A. canonicalPath = includePath; if (includeLibrary.IsPathDefined(canonicalPath) == false) { throw new InvalidOperationException(String.Format("absolute include path \"{0}\" not existing", canonicalPath)); } shaderInclude = includeLibrary.GetInclude(canonicalPath); } if (shaderInclude == null) { throw new InvalidOperationException(String.Format("include path '{0}' not found", includePath)); } // Recurse on included source (it may contain other includes) IncludeProcessorContext ictxRecurse = new IncludeProcessorContext(); System.Diagnostics.Debug.Assert(String.IsNullOrEmpty(canonicalPath) == false); ictxRecurse.CurrentPath = canonicalPath; processedSource.AddRange(Process(includeLibrary, cctx, ictxRecurse, shaderInclude.Source)); } else { processedSource.Add(line); } } return(processedSource); }