protected override void HandleAppPacket(AppPacket packet) { switch ((WorldOp)packet.Opcode) { case WorldOp.GuildsList: break; case WorldOp.LogServer: case WorldOp.ApproveWorld: case WorldOp.EnterWorld: case WorldOp.ExpansionInfo: break; case WorldOp.SendCharInfo: var chars = new CharacterSelect(packet.Data); CharacterList?.Invoke(this, chars.Characters); break; case WorldOp.MessageOfTheDay: MOTD?.Invoke(this, Encoding.ASCII.GetString(packet.Data)); break; case WorldOp.ZoneServerInfo: var info = packet.Get <ZoneServerInfo>(); ZoneServer?.Invoke(this, info); break; default: WriteLine($"Unhandled packet in WorldStream: {(WorldOp)packet.Opcode} (0x{packet.Opcode:X04})"); Hexdump(packet.Data); break; } }
protected override void HandleAppPacket(AppPacket packet) { switch ((WorldOp)packet.Opcode) { case WorldOp.GuildsList: break; case WorldOp.LogServer: case WorldOp.ApproveWorld: case WorldOp.EnterWorld: case WorldOp.ExpansionInfo: break; case WorldOp.SendCharInfo: var chars = new CharacterSelect(packet.Data); CharacterList?.Invoke(this, chars.Characters); break; case WorldOp.MessageOfTheDay: MOTD?.Invoke(this, Encoding.ASCII.GetString(packet.Data)); break; case WorldOp.ZoneServerInfo: var info = packet.Get <ZoneServerInfo>(); ZoneServer?.Invoke(this, info); break; case WorldOp.SetChatServer: case WorldOp.SetChatServer2: ChatServerList?.Invoke(this, packet.Data); break; case WorldOp.PostEnterWorld: // The emu doesn't do anything with ApproveWorld and WorldClientReady so we may be able to just skip them both. Send(AppPacket.Create(WorldOp.ApproveWorld, null)); Send(AppPacket.Create(WorldOp.WorldClientReady, null)); break; case WorldOp.ApproveName: CharacterCreateNameApproval?.Invoke(this, packet.Data[0]); break; default: WriteLine($"Unhandled packet in WorldStream: {(WorldOp)packet.Opcode} (0x{packet.Opcode:X04})"); Hexdump(packet.Data); break; } }