/// <summary> /// Determines whether the specified <see cref="OpenDis.Enumerations.Environment.ObjectState.Minefield"/> instance is equal to this instance. /// </summary> /// <param name="other">The <see cref="OpenDis.Enumerations.Environment.ObjectState.Minefield"/> instance to compare with this instance.</param> /// <returns> /// <c>true</c> if the specified <see cref="OpenDis.Enumerations.Environment.ObjectState.Minefield"/> is equal to this instance; otherwise, <c>false</c>. /// </returns> public bool Equals(Minefield other) { // If parameter is null return false (cast to object to prevent recursive loop!) if ((object)other == null) { return(false); } return (this.Breach == other.Breach && this.MineCount == other.MineCount); }
/// <summary> /// Creates the <see cref="OpenDis.Enumerations.Environment.ObjectState.Minefield"/> instance from the uint value. /// </summary> /// <param name="value">The uint value which represents the <see cref="OpenDis.Enumerations.Environment.ObjectState.Minefield"/> instance.</param> /// <returns>The <see cref="OpenDis.Enumerations.Environment.ObjectState.Minefield"/> instance, represented by the uint value.</returns> public static Minefield FromUInt32(uint value) { Minefield ps = new Minefield(); uint mask0 = 0x30000; byte shift0 = 16; uint newValue0 = value & mask0 >> shift0; ps.Breach = (Minefield.BreachValue)newValue0; uint mask2 = 0x80000000; byte shift2 = 31; uint newValue2 = value & mask2 >> shift2; ps.MineCount = (int)newValue2; return(ps); }
/// <summary> /// Determines whether the specified <see cref="OpenDis.Enumerations.Environment.ObjectState.Minefield"/> instance is equal to this instance. /// </summary> /// <param name="other">The <see cref="OpenDis.Enumerations.Environment.ObjectState.Minefield"/> instance to compare with this instance.</param> /// <returns> /// <c>true</c> if the specified <see cref="OpenDis.Enumerations.Environment.ObjectState.Minefield"/> is equal to this instance; otherwise, <c>false</c>. /// </returns> public bool Equals(Minefield other) { // If parameter is null return false (cast to object to prevent recursive loop!) if ((object)other == null) { return false; } return this.Breach == other.Breach && this.MineCount == other.MineCount; }
/// <summary> /// Creates the <see cref="OpenDis.Enumerations.Environment.ObjectState.Minefield"/> instance from the uint value. /// </summary> /// <param name="value">The uint value which represents the <see cref="OpenDis.Enumerations.Environment.ObjectState.Minefield"/> instance.</param> /// <returns>The <see cref="OpenDis.Enumerations.Environment.ObjectState.Minefield"/> instance, represented by the uint value.</returns> public static Minefield FromUInt32(uint value) { Minefield ps = new Minefield(); uint mask0 = 0x30000; byte shift0 = 16; uint newValue0 = value & mask0 >> shift0; ps.Breach = (Minefield.BreachValue)newValue0; uint mask2 = 0x80000000; byte shift2 = 31; uint newValue2 = value & mask2 >> shift2; ps.MineCount = (int)newValue2; return ps; }