//javadoc: createTonemapMantiuk()
        public static TonemapMantiuk createTonemapMantiuk()
        {
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR) || UNITY_5
            TonemapMantiuk retVal = new TonemapMantiuk(photo_Photo_createTonemapMantiuk_11());

            return(retVal);
#else
            return(null);
#endif
        }
示例#2
0
        //javadoc: createTonemapMantiuk()
        public static TonemapMantiuk createTonemapMantiuk()
        {
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
            TonemapMantiuk retVal = TonemapMantiuk.__fromPtr__(photo_Photo_createTonemapMantiuk_11());

            return(retVal);
#else
            return(null);
#endif
        }
        //
        // C++:  Ptr_TonemapMantiuk createTonemapMantiuk(float gamma = 1.0f, float scale = 0.7f, float saturation = 1.0f)
        //

        //javadoc: createTonemapMantiuk(gamma, scale, saturation)
        public static TonemapMantiuk createTonemapMantiuk(float gamma, float scale, float saturation)
        {
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR) || UNITY_5
            TonemapMantiuk retVal = new TonemapMantiuk(photo_Photo_createTonemapMantiuk_10(gamma, scale, saturation));

            return(retVal);
#else
            return(null);
#endif
        }
示例#4
0
        //
        // C++:  Ptr_TonemapMantiuk createTonemapMantiuk(float gamma = 1.0f, float scale = 0.7f, float saturation = 1.0f)
        //

        //javadoc: createTonemapMantiuk(gamma, scale, saturation)
        public static TonemapMantiuk createTonemapMantiuk(float gamma, float scale, float saturation)
        {
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
            TonemapMantiuk retVal = TonemapMantiuk.__fromPtr__(photo_Photo_createTonemapMantiuk_10(gamma, scale, saturation));

            return(retVal);
#else
            return(null);
#endif
        }