// // C++: vector_vector_Point3f Board::objPoints // //javadoc: Board::get_objPoints() public List <MatOfPoint3f> get_objPoints() { ThrowIfDisposed(); #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER List <MatOfPoint3f> retVal = new List <MatOfPoint3f>(); Mat retValMat = new Mat(aruco_Board_get_1objPoints_10(nativeObj)); Converters.Mat_to_vector_vector_Point3f(retValMat, retVal); return(retVal); #else return(null); #endif }