void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.FastLineDetector)) { LogError("owner is not initialized. Add Action \"newFastLineDetector\"."); return; } OpenCVForUnity.XimgprocModule.FastLineDetector wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.FastLineDetector, OpenCVForUnity.XimgprocModule.FastLineDetector>(owner); if (!(image.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("image is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_image = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(image); if (!(lines.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("lines is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_lines = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(lines); wrapped_owner.drawSegments(wrapped_image, wrapped_lines, draw_arrow.Value); }
public FastLineDetector(OpenCVForUnity.XimgprocModule.FastLineDetector nativeObj) : base(nativeObj) { }