示例#1
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.SinusoidalPattern))
            {
                LogError("owner is not initialized. Add Action \"newSinusoidalPattern\".");
                return;
            }
            OpenCVForUnity.Structured_lightModule.SinusoidalPattern wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SinusoidalPattern, OpenCVForUnity.Structured_lightModule.SinusoidalPattern>(owner);

            List <OpenCVForUnity.CoreModule.Mat> wrapped_patternImages = new List <OpenCVForUnity.CoreModule.Mat>();

            OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToList <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(patternImages, wrapped_patternImages);

            if (!(dataModulationTerm.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("dataModulationTerm is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_dataModulationTerm = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(dataModulationTerm);

            if (!(shadowMask.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("shadowMask is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_shadowMask = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(shadowMask);

            wrapped_owner.computeDataModulationTerm(wrapped_patternImages, wrapped_dataModulationTerm, wrapped_shadowMask);

            OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.Mat, OpenCVForUnityPlayMakerActions.Mat>(wrapped_patternImages, patternImages);
        }
示例#2
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.SinusoidalPattern))
            {
                LogError("owner is not initialized. Add Action \"newSinusoidalPattern\".");
                return;
            }
            OpenCVForUnity.Structured_lightModule.SinusoidalPattern wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SinusoidalPattern, OpenCVForUnity.Structured_lightModule.SinusoidalPattern>(owner);

            if (!(projUnwrappedPhaseMap.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("projUnwrappedPhaseMap is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_projUnwrappedPhaseMap = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(projUnwrappedPhaseMap);

            if (!(camUnwrappedPhaseMap.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("camUnwrappedPhaseMap is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_camUnwrappedPhaseMap = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(camUnwrappedPhaseMap);

            List <OpenCVForUnity.CoreModule.Mat> wrapped_matches = new List <OpenCVForUnity.CoreModule.Mat>();

            OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToList <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(matches, wrapped_matches);

            wrapped_owner.findProCamMatches(wrapped_projUnwrappedPhaseMap, wrapped_camUnwrappedPhaseMap, wrapped_matches);

            OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.Mat, OpenCVForUnityPlayMakerActions.Mat>(wrapped_matches, matches);
        }
示例#3
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.SinusoidalPattern))
            {
                LogError("owner is not initialized. Add Action \"newSinusoidalPattern\".");
                return;
            }
            OpenCVForUnity.Structured_lightModule.SinusoidalPattern wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SinusoidalPattern, OpenCVForUnity.Structured_lightModule.SinusoidalPattern>(owner);

            if (!(wrappedPhaseMap.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("wrappedPhaseMap is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_wrappedPhaseMap = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(wrappedPhaseMap);

            if (!(unwrappedPhaseMap.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("unwrappedPhaseMap is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_unwrappedPhaseMap = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(unwrappedPhaseMap);

            if (!(shadowMask.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("shadowMask is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_shadowMask = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(shadowMask);

            wrapped_owner.unwrapPhaseMap(wrapped_wrappedPhaseMap, wrapped_unwrappedPhaseMap, new OpenCVForUnity.CoreModule.Size((double)camSize_width.Value, (double)camSize_height.Value), wrapped_shadowMask);
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.SinusoidalPattern))
            {
                LogError("owner is not initialized. Add Action \"newSinusoidalPattern\".");
                return;
            }
            OpenCVForUnity.Structured_lightModule.SinusoidalPattern wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SinusoidalPattern, OpenCVForUnity.Structured_lightModule.SinusoidalPattern>(owner);

            if (!(wrappedPhaseMap.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("wrappedPhaseMap is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_wrappedPhaseMap = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(wrappedPhaseMap);

            if (!(unwrappedPhaseMap.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("unwrappedPhaseMap is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_unwrappedPhaseMap = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(unwrappedPhaseMap);

            if (!(camSize.Value is OpenCVForUnityPlayMakerActions.Size))
            {
                LogError("camSize is not initialized. Add Action \"newSize\".");
                return;
            }
            OpenCVForUnity.CoreModule.Size wrapped_camSize = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Size, OpenCVForUnity.CoreModule.Size>(camSize);

            wrapped_owner.unwrapPhaseMap(wrapped_wrappedPhaseMap, wrapped_unwrappedPhaseMap, wrapped_camSize);
        }
示例#5
0
        //
        // C++: static Ptr_SinusoidalPattern cv::structured_light::SinusoidalPattern::create(Ptr_SinusoidalPattern_Params parameters = makePtr<SinusoidalPattern::Params>())
        //

        //javadoc: SinusoidalPattern::create()
        public static SinusoidalPattern create()
        {
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
            SinusoidalPattern retVal = SinusoidalPattern.__fromPtr__(structured_1light_SinusoidalPattern_create_10());

            return(retVal);
#else
            return(null);
#endif
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.SinusoidalPattern))
            {
                LogError("owner is not initialized. Add Action \"newSinusoidalPattern\".");
                return;
            }
            OpenCVForUnity.Structured_lightModule.SinusoidalPattern wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SinusoidalPattern, OpenCVForUnity.Structured_lightModule.SinusoidalPattern>(owner);

            List <OpenCVForUnity.CoreModule.Mat> wrapped_patternImages = new List <OpenCVForUnity.CoreModule.Mat>();

            OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToList <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(patternImages, wrapped_patternImages);

            if (!(wrappedPhaseMap.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("wrappedPhaseMap is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_wrappedPhaseMap = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(wrappedPhaseMap);

            if (!(shadowMask.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("shadowMask is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_shadowMask = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(shadowMask);

            if (!(fundamental.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("fundamental is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_fundamental = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(fundamental);

            wrapped_owner.computePhaseMap(wrapped_patternImages, wrapped_wrappedPhaseMap, wrapped_shadowMask, wrapped_fundamental);

            OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.Mat, OpenCVForUnityPlayMakerActions.Mat>(wrapped_patternImages, patternImages);
        }
        //
        // C++: static Ptr_SinusoidalPattern cv::structured_light::SinusoidalPattern::create(Ptr_SinusoidalPattern_Params parameters = makePtr<SinusoidalPattern::Params>())
        //

        /**
         * Constructor.
         *
         * return automatically generated
         */
        public static SinusoidalPattern create()
        {
            return(SinusoidalPattern.__fromPtr__(structured_1light_SinusoidalPattern_create_10()));
        }
示例#8
0
 public SinusoidalPattern(OpenCVForUnity.Structured_lightModule.SinusoidalPattern nativeObj) : base(nativeObj)
 {
 }