示例#1
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.HOGDescriptor))
            {
                LogError("owner is not initialized. Add Action \"newHOGDescriptor\".");
                return;
            }
            OpenCVForUnity.ObjdetectModule.HOGDescriptor wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.HOGDescriptor, OpenCVForUnity.ObjdetectModule.HOGDescriptor>(owner);

            if (!(img.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("img is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_img = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(img);

            if (!(descriptors.Value is OpenCVForUnityPlayMakerActions.MatOfFloat))
            {
                LogError("descriptors is not initialized. Add Action \"newMatOfFloat\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfFloat wrapped_descriptors = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfFloat, OpenCVForUnity.CoreModule.MatOfFloat>(descriptors);

            wrapped_owner.compute(wrapped_img, wrapped_descriptors, new OpenCVForUnity.CoreModule.Size((double)winStride_width.Value, (double)winStride_height.Value));
        }
示例#2
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.HOGDescriptor))
            {
                LogError("owner is not initialized. Add Action \"newHOGDescriptor\".");
                return;
            }
            OpenCVForUnity.ObjdetectModule.HOGDescriptor wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.HOGDescriptor, OpenCVForUnity.ObjdetectModule.HOGDescriptor>(owner);

            if (!(img.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("img is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_img = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(img);

            if (!(descriptors.Value is OpenCVForUnityPlayMakerActions.MatOfFloat))
            {
                LogError("descriptors is not initialized. Add Action \"newMatOfFloat\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfFloat wrapped_descriptors = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfFloat, OpenCVForUnity.CoreModule.MatOfFloat>(descriptors);

            if (!(winStride.Value is OpenCVForUnityPlayMakerActions.Size))
            {
                LogError("winStride is not initialized. Add Action \"newSize\".");
                return;
            }
            OpenCVForUnity.CoreModule.Size wrapped_winStride = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Size, OpenCVForUnity.CoreModule.Size>(winStride);

            if (!(padding.Value is OpenCVForUnityPlayMakerActions.Size))
            {
                LogError("padding is not initialized. Add Action \"newSize\".");
                return;
            }
            OpenCVForUnity.CoreModule.Size wrapped_padding = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Size, OpenCVForUnity.CoreModule.Size>(padding);

            if (!(locations.Value is OpenCVForUnityPlayMakerActions.MatOfPoint))
            {
                LogError("locations is not initialized. Add Action \"newMatOfPoint\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfPoint wrapped_locations = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfPoint, OpenCVForUnity.CoreModule.MatOfPoint>(locations);

            wrapped_owner.compute(wrapped_img, wrapped_descriptors, wrapped_winStride, wrapped_padding, wrapped_locations);
        }