void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Subdiv2D))
            {
                LogError("owner is not initialized. Add Action \"newSubdiv2D\".");
                return;
            }
            OpenCVForUnity.ImgprocModule.Subdiv2D wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Subdiv2D, OpenCVForUnity.ImgprocModule.Subdiv2D>(owner);

            if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.Point))
            {
                storeResult.Value = new OpenCVForUnityPlayMakerActions.Point();
            }
            ((OpenCVForUnityPlayMakerActions.Point)storeResult.Value).wrappedObject = wrapped_owner.getVertex(vertex.Value);
        }
示例#2
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Subdiv2D))
            {
                LogError("owner is not initialized. Add Action \"newSubdiv2D\".");
                return;
            }
            OpenCVForUnity.ImgprocModule.Subdiv2D wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Subdiv2D, OpenCVForUnity.ImgprocModule.Subdiv2D>(owner);

            int[] int_firstEdge    = firstEdge.intValues;
            int[] casted_firstEdge = new int[int_firstEdge.Length];
            for (int i = 0; i < casted_firstEdge.Length; i++)
            {
                casted_firstEdge[i] = (int)int_firstEdge[i];
            }

            if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.Point))
            {
                storeResult.Value = new OpenCVForUnityPlayMakerActions.Point();
            }
            ((OpenCVForUnityPlayMakerActions.Point)storeResult.Value).wrappedObject = wrapped_owner.getVertex(vertex.Value, casted_firstEdge);

            for (int i = 0; i < casted_firstEdge.Length; i++)
            {
                firstEdge.Set(i, (int)casted_firstEdge[i]);
            }
            firstEdge.SaveChanges();
        }