void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.BOWKMeansTrainer))
            {
                LogError("owner is not initialized. Add Action \"newBOWKMeansTrainer\".");
                return;
            }
            OpenCVForUnity.Features2dModule.BOWKMeansTrainer wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.BOWKMeansTrainer, OpenCVForUnity.Features2dModule.BOWKMeansTrainer>(owner);

            if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                storeResult.Value = new OpenCVForUnityPlayMakerActions.Mat();
            }
            ((OpenCVForUnityPlayMakerActions.Mat)storeResult.Value).wrappedObject = wrapped_owner.cluster();
        }
示例#2
0
 public BOWKMeansTrainer(OpenCVForUnity.Features2dModule.BOWKMeansTrainer nativeObj) : base(nativeObj)
 {
 }