void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.BIF)) { LogError("owner is not initialized. Add Action \"newBIF\"."); return; } OpenCVForUnity.FaceModule.BIF wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.BIF, OpenCVForUnity.FaceModule.BIF>(owner); storeResult.Value = wrapped_owner.getNumBands(); }