void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Net))
            {
                LogError("owner is not initialized. Add Action \"newNet\".");
                return;
            }
            OpenCVForUnity.DnnModule.Net wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Net, OpenCVForUnity.DnnModule.Net>(owner);

            List <OpenCVForUnity.CoreModule.Mat> wrapped_calibData = new List <OpenCVForUnity.CoreModule.Mat>();

            OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToList <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(calibData, wrapped_calibData);

            if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.Net))
            {
                storeResult.Value = new OpenCVForUnityPlayMakerActions.Net();
            }
            ((OpenCVForUnityPlayMakerActions.Net)storeResult.Value).wrappedObject = wrapped_owner.quantize(wrapped_calibData, inputsDtype.Value, outputsDtype.Value);

            OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.Mat, OpenCVForUnityPlayMakerActions.Mat>(wrapped_calibData, calibData);
        }