void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.Layer)) { LogError("owner is not initialized. Add Action \"newLayer\"."); return; } OpenCVForUnity.DnnModule.Layer wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Layer, OpenCVForUnity.DnnModule.Layer>(owner); storeResult.Value = wrapped_owner.get_preferableTarget(); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.Layer)) { LogError("owner is not initialized. Add Action \"newLayer\"."); return; } OpenCVForUnity.DnnModule.Layer wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Layer, OpenCVForUnity.DnnModule.Layer>(owner); List <OpenCVForUnity.CoreModule.Mat> wrapped_storeResult = wrapped_owner.get_blobs(); if (!storeResult.IsNone) { OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.Mat, OpenCVForUnityPlayMakerActions.Mat>(wrapped_storeResult, storeResult); } }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.Layer)) { LogError("owner is not initialized. Add Action \"newLayer\"."); return; } OpenCVForUnity.DnnModule.Layer wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Layer, OpenCVForUnity.DnnModule.Layer>(owner); List <OpenCVForUnity.CoreModule.Mat> wrapped_blobs = new List <OpenCVForUnity.CoreModule.Mat>(); OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToList <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(blobs, wrapped_blobs); wrapped_owner.set_blobs(wrapped_blobs); OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.Mat, OpenCVForUnityPlayMakerActions.Mat>(wrapped_blobs, blobs); }
public Layer(OpenCVForUnity.DnnModule.Layer nativeObj) : base(nativeObj) { }